Golf Bag

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Golf Bag
GolfBag Green Model.png
GolfBag Red Model.png
GolfBag Purple Model.png
GolfBag Blue Model.png
General
Category
Container
Encumbrance
Moodle Icon HeavyLoad.png
1.2 (empty)
6.66 (full)
Equipped
Back
Properties
Capacity
18
Run speed
95% (disabled)
Technical
Item ID
Base.Bag_GolfBag

A golf bag is a container item. It can be worn on the player’s back, allowing items to be carried with a weight reduction. The golf bag has blue, green, red, and purple color variants, the difference is purely visual.

Usage

The golf bag is a middle tier bag, with a carrying capacity and encumbrance reduction slightly lower than that of the hiking bag. Any items stored inside the golf bag will only count as 35% of its original encumbrance when calculated with the player’s overall encumbrance (an item with 2 encumbrance would weigh the player down by 1.3 encumbrance. Note that the item itself still takes up 2 encumbrance when taking up space in the bag).

Golf bags can spawn with:

Distribution

The loot distributions can be found in the table(s) below.

Bag_GolfBag distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all locker 2.81%
Vehicles
Type Container Effective chance
Golf Trunk 60.41%
Golf Trunk 41.14%

Buildings

Building/Room Container Rolls Chance
Golf Course Locker 4 10
Classy Locker 4 0.5

Vehicles

Profession Container Rolls Chance
Golfer Trunk 4 20

Trivia

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_bags.txt

Retrieved: Build 41.78.16
item Bag_GolfBag
    {
        DisplayCategory = Bag,
        Type	=	Container,
        WeightReduction	=	65,
        Weight	=	1.2,
        Capacity	=	18,
        DisplayName	= Golf Bag,
        IconsForTexture = GolfBag_Blue;GolfBag_Green;GolfBag_Red;GolfBag_Purple,
        CanBeEquipped = Back,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        ClothingItem = Bag_GolfBag,
        BloodLocation = Bag,
        RunSpeedModifier = 0.95,
        AttachmentReplacement = Bag,
        ReplaceInSecondHand = Bag_GolfBag_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_GolfBag_RHand holdingbagright,
        WorldStaticModel = GolfBag_Ground,
    }

See also