Rake
A rake is an improvised long blunt weapon.
Usage
A rake is a long blunt weapon with low durability and damage.
Condition
The rake has a maximum condition of 4. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (3 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and long blunt skills.
Maintenance skill | Weapon skill | Condition lower chance |
---|---|---|
0 | 0 | 1/3 (33%) |
0 | 4 | 1/5 (20%) |
0 | 8 | 1/7 (14%) |
4 | 0 | 1/7 (14%) |
8 | 0 | 1/11 (9%) |
4 | 4 | 1/9 (11%) |
4 | 8 | 1/11 (9%) |
8 | 8 | 1/15 (7%) |
10 | 10 | 1/17 (6%) |
Trivia
- Despite the existence of an animation named "rake", the rake does not use any custom animations. This animation is instead used for cleaning blood or ash with a mop or broom and bleach.
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
Bag_ToolBag | Bag_ToolBag | 6.41% |
Farmer | crate | 23.28% |
Farmer | metal_shelves | 23.28% |
SafehouseLoot | crate | 23.28% |
SafehouseLoot | metal_shelves | 23.28% |
all | crate | 1.01% |
all | toolcabinet | 23.28% |
bedroom | crate | 1.01% |
closet | crate | 1.01% |
closet | crate | 23.28% |
construction | crate | 23.28% |
factory | crate | 23.28% |
factory | metal_shelves | 23.28% |
farmstorage | crate | 23.28% |
farmstorage | metal_shelves | 23.28% |
garagestorage | counter | 23.28% |
garagestorage | crate | 1.01% |
garagestorage | crate | 23.28% |
garagestorage | locker | 23.28% |
garagestorage | metal_shelves | 23.28% |
gardenstore | metal_shelves | 23.28% |
gardenstore | shelves | 23.28% |
generalstore | metal_shelves | 23.28% |
generalstore | shelves | 23.28% |
generalstorestorage | metal_shelves | 23.28% |
generalstorestorage | shelves | 23.28% |
gigamart | shelves | 23.28% |
kitchen | crate | 23.28% |
loggingfactory | crate | 23.28% |
loggingfactory | metal_shelves | 23.28% |
pawnshop | counter | 23.28% |
pawnshop | crate | 23.28% |
pawnshop | metal_shelves | 23.28% |
pawnshop | shelves | 23.28% |
pawnshopstorage | crate | 23.28% |
pawnshopstorage | metal_shelves | 23.28% |
producestorage | metal_shelves | 23.28% |
shed | crate | 23.28% |
shed | locker | 23.28% |
shed | metal_shelves | 23.28% |
storageunit | crate | 1.01% |
storageunit | crate | 23.28% |
storageunit | metal_shelves | 1.01% |
storageunit | metal_shelves | 23.28% |
toolstore | counter | 23.28% |
toolstore | crate | 23.28% |
toolstore | metal_shelves | 23.28% |
toolstore | shelves | 23.28% |
toolstorestorage | crate | 23.28% |
toolstorestorage | metal_shelves | 23.28% |
warehouse | crate | 23.28% |
warehouse | metal_shelves | 23.28% |
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Rake
{
DisplayCategory = Gardening,
MaxRange = 1.6,
WeaponSprite = Rake,
MinAngle = 0.85,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;Blunt,
ConditionLowerChanceOneIn = 3,
Weight = 1.5,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 4,
MaxHitCount = 3,
DoorDamage = 1,
SwingAnim = Bat,
DisplayName = Rake,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
Icon = Rake,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
BreakSound = RakeBreak,
DoorHitSound = RakeHit,
HitSound = RakeHit,
HitFloorSound = RakeHit,
SwingSound = RakeSwing,
TreeDamage = 0,
TwoHandWeapon = TRUE,
CriticalChance = 5,
CritDmgMultiplier = 1,
MinDamage = 0.2,
MaxDamage = 0.4,
BaseSpeed = 1.2,
WeaponLength = 0.68,
DamageCategory = Slash,
DamageMakeHole = TRUE,
AttachmentType = Shovel,
}