Lipstick

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Lipstick
Lipstick Model.png
General
Category
Appearance
Encumbrance
Moodle Icon HeavyLoad.png
0.2
Technical
Item ID
Base.Lipstick

Lipstick, is an appearance item, used to modify character looks by applying lipstick to their in-game model.

Usage

Lipstick and other makeup can be used by the player while in the vicinity of a mirror or when having a mirror in inventory, lipstick can be applied in different colors and can be seen on the player.

Distribution

The loot distributions can be found in the table(s) below.

Lipstick distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Handbag Handbag 4.01%
Purse Purse 4.01%
all inventoryfemale 1.01%
bathroom counter 15.1%
bathroom medicine 15.1%
bathroom shelves 15.1%
bedroom desk 3.98%
office desk 3.98%
pharmacy shelves 23.28%
policestorage counter 3.98%
stripclub dresser 15.1%
Vehicles
Type Container Effective chance
Ambulance Glove Box 15.1%
Carpenter Glove Box 15.1%
Construction Worker Glove Box 15.1%
Distillery Glove Box 15.1%
Doctor Glove Box 15.1%
Electrician Glove Box 15.1%
Farmer Glove Box 15.1%
Fire Glove Box 15.1%
Fisherman Glove Box 15.1%
Fossoil Glove Box 15.1%
All Glove Box 15.1%
Golf Glove Box 15.1%
Heralds Glove Box 15.1%
Hunter Glove Box 15.1%
Mass Gen Fac Glove Box 15.1%
McCoy Glove Box 15.1%
Metal Welder Glove Box 15.1%
Painter Glove Box 15.1%
Postal Glove Box 15.1%
Radio Glove Box 15.1%
Ranger Glove Box 15.1%
Spiffo Glove Box 15.1%
Survivalist Glove Box 15.1%
Transit Glove Box 15.1%

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item Lipstick
	{
	    DisplayCategory = Appearance,
		Weight	=	0.2,
		Type	=	Normal,
		DisplayName	=	Lipstick,
		Icon	=	Lipstick,
		MetalValue = 1,
		MakeUpType = Lips,
		WorldStaticModel = Lipstick,
	}

See also