Fork
A fork is a blade melee weapon and a tool.
Usage
The fork, similar to the spoon and spatula, can be used to mix various foods. It can also be attached to crafted spear with a duct tape for a minor stat increases. However, there are better choices to upgrade it.
If a fork is in the player's inventory while eating certain foods, the fork will be used to eat. There are currently no benefits to eating with a fork or a spoon this way.
Weapon
The fork is an emergency weapon with extremely low damage and cannot perform the instant kill jaw stab, which most one-handed blade weapons can do. It is also highly ineffective in a defensive situation, as it will never knockdown an opponent and only knock them back a very short distance.
The fork has a very short range, making it very dangerous when fighting zombies. However, it does have a quick attack. It is a single-attack weapon, hitting just 1 opponent with each swing. Forks are pretty much useless in combat and should only be equipped in an emergency, or if smashing a window.
Breaking doors
It is most ineffective at bashing down doors, dealing just 1 damage per hit. For comparison, an axe deals 35 damage.
Chopping trees
It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an axe deals 35 damage.
Crafting
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Spear with Fork |
Crafted Spear ×1 Fork ×1 Duct Tape ×2 unit(s) |
none | none | none | none |
Fork |
Spear with Fork ×1 | none | none | none | none |
Condition
The condition of the fork is influenced by the maintenance skill. It has a maximum condition of just 3 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (1 + maintenance x 2)
Repairing
A fork cannot be repaired.
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
bakerykitchen | counter | 23.28% |
bakerykitchen | counter | 41.14% |
burgerkitchen | counter | 23.28% |
burgerkitchen | counter | 41.14% |
cafekitchen | counter | 23.28% |
cafekitchen | counter | 41.14% |
cafeteria | counter | 23.28% |
cafeteria | counter | 41.14% |
cafeteriakitchen | counter | 23.28% |
cafeteriakitchen | counter | 41.14% |
chinesekitchen | counter | 23.28% |
chinesekitchen | counter | 41.14% |
deepfry_kitchen | counter | 23.28% |
deepfry_kitchen | counter | 41.14% |
departmentstorage | metal_shelves | 23.28% |
dinerbackroom | counter | 23.28% |
dinerkitchen | counter | 23.28% |
dinerkitchen | counter | 41.14% |
donut_kitchen | counter | 23.28% |
donut_kitchen | counter | 41.14% |
fishchipskitchen | counter | 23.28% |
fishchipskitchen | counter | 41.14% |
generalstore | shelves | 23.28% |
generalstorestorage | shelves | 23.28% |
gigamart | shelves | 23.28% |
housewarestore | shelves | 23.28% |
italiankitchen | counter | 23.28% |
italiankitchen | counter | 41.14% |
kitchen | counter | 23.28% |
kitchen | overhead | 23.28% |
kitchen | shelves | 23.28% |
kitchen_crepe | counter | 23.28% |
kitchen_crepe | counter | 41.14% |
kitchenwares | shelves | 23.28% |
knifefactory | crate | 23.28% |
knifefactory | crate | 41.14% |
knifeshipping | crate | 23.28% |
knifeshipping | crate | 41.14% |
knifestore | shelves | 23.28% |
knifestore | shelves | 41.14% |
livingroom | counter | 23.28% |
livingroom | overhead | 23.28% |
restaurantkitchen | counter | 23.28% |
restaurantkitchen | counter | 41.14% |
westernkitchen | counter | 23.28% |
westernkitchen | counter | 41.14% |
Outfit | Days survived | Chance |
---|---|---|
All | 0 | 30 |
Forks are an incredibly common household item found in kitchen counters and also stuck in zombies.
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Fork
{
DisplayCategory = Cooking,
MaxRange = 0.8,
WeaponSprite = Fork,
MinAngle = 0.65,
Type = Weapon,
MinimumSwingTime = 2,
SwingAmountBeforeImpact = 0.02,
Categories = SmallBlade,
Weight = 0.3,
ConditionLowerChanceOneIn = 1,
PushBackMod = 0.3,
SubCategory = Stab,
AimingMod = 0.8,
ConditionMax = 3,
MaxHitCount = 1,
IsAimedHandWeapon = TRUE,
DoorDamage = 1,
SwingAnim = Stab,
CriticalChance = 5,
DisplayName = Fork,
MinRange = 0.2,
SwingTime = 2,
KnockdownMod = 0,
Icon = Fork,
TreeDamage = 0,
EnduranceMod = 0.5,
MetalValue = 5,
CritDmgMultiplier = 10,
MinDamage = 0.1,
MaxDamage = 0.1,
WeaponLength = 0.17,
DamageCategory = Slash,
DamageMakeHole = TRUE,
BreakSound = ForkBreak,
HitFloorSound = ForkHit,
ImpactSound = ForkHit,
DoorHitSound = ForkHit,
HitSound = ForkHit,
SwingSound = ForkSwing,
AttachmentType = Screwdriver,
Tags = Fork,
}