Mining Helmet

From PZwiki
Project ZomboidItemsClothingHeadwearHelmetsMining Helmet
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Frame.png
This article contains outdated/low-quality images.
Reason: Missing 3D model
Please help the PZwiki by uploading an improved/updated version of the image(s) found on this page.
Mining Helmet
Mining Helmet
General
Category
Clothing
Encumbrance
Moodle Icon HeavyLoad.png
1
Equipped
Hat
Properties
Scratch defence
100%
Bite defence
100%
Insulation
15%
Wind resistance
20%
Technical
Item ID
Base.Hat_HardHat_Miner

A mining helmet is a hat worn on the head.

Usage

Pros and cons

Pros Cons
  • Provides complete protection from zombies.
  • Offers no water resistance and minor insulation/wind resistance.
  • Uncommon

Body location

Protection Hat.png
  • Head

Distribution

The loot distributions can be found in the table(s) below.

Hat_HardHat_Miner distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
bedroom crate 0.44%
closet crate 0.44%
closet crate 2.81%
garagestorage crate 0.44%
garagestorage crate 2.81%
storageunit crate 0.44%
storageunit crate 2.81%
storageunit metal_shelves 0.44%
toolstore counter 2.81%

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_hats.txt

Retrieved: Build 41.78.16
item Hat_HardHat_Miner
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Mining Helmet,
		ClothingItem = Hat_HardHat_Miner,
		BodyLocation = Hat,
		Icon = HardHatMiner,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
        ScratchDefense = 100,
        Insulation = 0.15,
        WindResistance = 0.20,
	}

See also