Sausage

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Sausage
Sausage Model.png
SausageCooked Model.png
Sausage (Rotten)
SausageBurnt Model.png
SausageBurnt Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Properties
Days fresh
2 days
Days until rotten
4 days
Nutrition
HungerMoodle Icon Hungry.png
-20
CaloriesCalories
180
CarbohydratesCarbohydrates
0
ProteinsProteins
15.62
FatFat
4.35
Cooking
Time until cooked
50 minutes
Time until burned
20 minutes
Dangerous uncooked
True
Good hot
True
Technical
Item ID
Base.Sausage

Sausage is a perishable food item used in cooking.

Usage

Consumable properties

Sausage can be eaten raw, which can make the player sick. Consuming after being cooked will provide the player with some positive effects, however these will become negative the longer it's left to perish.

Fresh Stale Rotten
Uncooked

Sausage.png
Hunger: -20


Sausage.png
Hunger: -15
Boredom: +10
Unhappiness: +10

Sausage.png

Hunger: -9
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Cooked

SausageCooked.png
Hunger: -26

SausageCooked.png
Hunger: -15
Boredom: +10
Unhappiness: +10

SausageCooked.png
Hunger: -9
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Burned

SausageBurnt.png
Hunger: -6
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Crafting

Cooking

Main article: Cooking
Product Ingredients Tools Requirements Workstation XP
SausageCooked.png
Sausage (Cooked)
Sausage.png Sausage (Uncooked) ×1 none none Heat source.gif
Heat source
2.5 Cooking

Evolved recipes

Sausage is a cooking ingredient.

Product Nutrition
Stew
Stew
20
Stir Fry
Stir Fry
20
Roasted Vegetables
Roasted Vegetables
20
Burger
Burger
20
Rice Pot/Saucepan
Rice Pot/Saucepan
20
Pasta Pot/Saucepan
Pasta Pot/Saucepan
20
Taco
Taco
5
Burrito
Burrito
10
Pizza
Pizza
20

Distribution

The loot distributions can be found in the table(s) below.

Sausage distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
GroceryBag1 GroceryBag1 0.89%
all fridge 3.51%
all fridge 3.98%
butcher displaycasebutcher 23.28%
butcher displaycasebutcher 41.14%
butcher freezer 23.28%
butcher fridge 23.28%
cafeteriakitchen counter 23.28%
dinerkitchen counter 23.28%
gigamart displaycasebutcher 23.28%
gigamart displaycasebutcher 41.14%
gigamartkitchen counter 23.28%
gigamartkitchen displaycasebutcher 23.28%
gigamartkitchen displaycasebutcher 41.14%
grocery displaycasebutcher 23.28%
grocery displaycasebutcher 41.14%
italiankitchen counter 23.28%
italiankitchen freezer 23.28%
italiankitchen fridge 23.28%
kitchen freezer 10.78%
kitchen freezer 19.27%
livingroom freezer 10.78%
livingroom freezer 19.27%
restaurantkitchen counter 23.28%
westernkitchen freezer 23.28%
westernkitchen fridge 23.28%

Sausage can be found inside refrigerators.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item Sausage
	{
		DisplayName = Sausage,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.1,
		Icon = Sausage,
		BadCold = true,
		DangerousUncooked = TRUE,
		EvolvedRecipe = Pizza:20;Stew:20;Stir fry Griddle Pan:20;Stir fry:20;Burger:20

See also