Angler USA Magazine
Angle USA Magazine
Properties
Technical
Item ID
Base.FishingMag1
Base.FishingMag2
Base.FishingMag2
An Angler USA Magazine is a literature item with 2 volumes.
Usage
The Angler USA Magazines can be read, teaching the player crafting recipes about fishing.
Learned recipes
- Make Fishing Rod
- Fix Fishing Rod
- Make Fishing Net
- Get Wire Back
Crafting
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Fishing Rod |
One of: Hunting Knife ×1 Kitchen Knife ×1 Machete ×1 Meat Cleaver ×1 Stone Knife ×1 Each of: Sturdy Stick ×1 |
none | Angler USA Magazine Vol.1 |
none | none |
Fishing Rod |
One of: Hunting Knife ×1 Kitchen Knife ×1 Machete ×1 Meat Cleaver ×1 Stone Knife ×1 One of: Fishing Line ×1 Twine ×2 unit(s) One of: Nails ×1 Paperclip ×1 Each of: Sturdy Stick ×1 |
none | Angler USA Magazine Vol.1 |
none | none |
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Fishing Net Trap |
Twine ×10 unit(s) Wire ×5 unit(s) |
none | Angler USA Magazine Vol.2 |
none | none |
Wire |
Broken Fishing Net Trap ×1 | none | Angler USA Magazine Vol.2 |
none | none |
Distribution
The loot distributions can be found in the table(s) below.
FishingMag1 distribution
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Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
all | Outfit_Fisherman | 1.61% |
all | postbox | 0.71% |
all | shelves | 1.87% |
all | shelvesmag | 3.98% |
bedroom | crate | 3.98% |
bookstore | shelves | 6.29% |
camping | counter | 6.29% |
camping | shelves | 6.29% |
closet | crate | 3.98% |
fishingstorage | counter | 6.29% |
garagestorage | crate | 3.98% |
garagestorage | locker | 3.98% |
gunstore | shelvesmag | 6.29% |
hall | shelvesmag | 3.98% |
hunting | counter | 6.29% |
hunting | shelvesmag | 6.29% |
kitchen | crate | 3.98% |
library | shelves | 3.98% |
livingroom | crate | 3.98% |
livingroom | shelves | 1.87% |
livingroom | sidetable | 1.87% |
office | shelves | 1.87% |
poststorage | crate | 3.98% |
poststorage | metal_shelves | 3.98% |
storageunit | crate | 3.98% |
FishingMag2 distribution
Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
all | Outfit_Fisherman | 1.61% |
all | postbox | 0.71% |
all | shelves | 1.87% |
all | shelvesmag | 3.98% |
bedroom | crate | 3.98% |
bookstore | shelves | 6.29% |
camping | counter | 6.29% |
camping | shelves | 6.29% |
closet | crate | 3.98% |
fishingstorage | counter | 6.29% |
garagestorage | crate | 3.98% |
garagestorage | locker | 3.98% |
gunstore | shelvesmag | 6.29% |
hall | shelvesmag | 3.98% |
hunting | counter | 6.29% |
hunting | shelvesmag | 6.29% |
kitchen | crate | 3.98% |
library | shelves | 3.98% |
livingroom | crate | 3.98% |
livingroom | shelves | 1.87% |
livingroom | sidetable | 1.87% |
office | shelves | 1.87% |
poststorage | crate | 3.98% |
poststorage | metal_shelves | 3.98% |
storageunit | crate | 3.98% |
Code
Code snippet! This section contains source code from Project ZomboidShow / Hide
Source: ProjectZomboid\media\scripts\items_literature.txt
item FishingMag1
{
DisplayCategory = SkillBook,
Weight = 0.1,
Type = Literature,
DisplayName = Angler USA Magazine Vol. 1,
Icon = MagazineFish,
TeachedRecipes = Make Fishing Rod;Fix Fishing Rod,
ReplaceOnUse = FishingMag1,
StaticModel = Magazine,
WorldStaticModel = MagazineFish1Ground,
}
Source: ProjectZomboid\media\scripts\items_literature.txt
item FishingMag2
{
DisplayCategory = SkillBook,
Weight = 0.1,
Type = Literature,
DisplayName = Angler USA Magazine Vol. 2,
Icon = MagazineFish2,
TeachedRecipes = Make Fishing Net;Get Wire Back,
ReplaceOnUse = FishingMag2,
StaticModel = Magazine,
WorldStaticModel = MagazineFish2Ground,
}