Angler USA Magazine

From PZwiki
Project ZomboidItemsLiteratureRecipe magazinesAngler USA Magazine
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Angle USA Magazine
Model Magazine.png
Angler USA Magazine Vol.2
General
Category
Literature
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Properties
Consumed
False
Skills learned
Total volumes
volumes
Technical
Item ID
Base.FishingMag1
Base.FishingMag2

An Angler USA Magazine is a literature item with 2 volumes.

Usage

The Angler USA Magazines can be read, teaching the player crafting recipes about fishing.

Learned recipes

MagazineFish.png Angler USA Magazine Vol. 1

MagazineFish2.png Angler USA Magazine Vol. 2

Crafting

MagazineFish.png Angler USA Magazine Vol. 1

Product Ingredients Tools Requirements Workstation XP
FishingRod crafted.png
Fishing Rod
One of:
HuntingKnife.png Hunting Knife ×1
KnifeChopping.png Kitchen Knife ×1
Machete.png Machete ×1
Cleaver.png Meat Cleaver ×1
KnifeFlint.png Stone Knife ×1
Each of:
TZ WoodenStick.png Sturdy Stick ×1
none
MagazineFish.png
Angler USA Magazine Vol.1
none none
FishingRod crafted.png
Fishing Rod
One of:
HuntingKnife.png Hunting Knife ×1
KnifeChopping.png Kitchen Knife ×1
Machete.png Machete ×1
Cleaver.png Meat Cleaver ×1
KnifeFlint.png Stone Knife ×1
One of:
Fishing Line.png Fishing Line ×1
Twine.png Twine ×2 unit(s)
One of:
Nails.png Nails ×1
Paperclip.png Paperclip ×1
Each of:
TZ WoodenStick.png Sturdy Stick ×1
none
MagazineFish.png
Angler USA Magazine Vol.1
none none

MagazineFish2.png Angler USA Magazine Vol. 2

Product Ingredients Tools Requirements Workstation XP
FishTrap.png
Fishing Net Trap
Twine.png Twine ×10 unit(s)
Wire.png Wire ×5 unit(s)
none
MagazineFish2.png
Angler USA Magazine Vol.2
none none
Wire.png
Wire
FishTrapBroken.png Broken Fishing Net Trap ×1 none
MagazineFish2.png
Angler USA Magazine Vol.2
none none

Distribution

The loot distributions can be found in the table(s) below.

FishingMag1 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all Outfit_Fisherman 1.61%
all postbox 0.71%
all shelves 1.87%
all shelvesmag 3.98%
bedroom crate 3.98%
bookstore shelves 6.29%
camping counter 6.29%
camping shelves 6.29%
closet crate 3.98%
fishingstorage counter 6.29%
garagestorage crate 3.98%
garagestorage locker 3.98%
gunstore shelvesmag 6.29%
hall shelvesmag 3.98%
hunting counter 6.29%
hunting shelvesmag 6.29%
kitchen crate 3.98%
library shelves 3.98%
livingroom crate 3.98%
livingroom shelves 1.87%
livingroom sidetable 1.87%
office shelves 1.87%
poststorage crate 3.98%
poststorage metal_shelves 3.98%
storageunit crate 3.98%
Vehicles
Type Container Effective chance
Postal Trunk 2.81%
FishingMag2 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all Outfit_Fisherman 1.61%
all postbox 0.71%
all shelves 1.87%
all shelvesmag 3.98%
bedroom crate 3.98%
bookstore shelves 6.29%
camping counter 6.29%
camping shelves 6.29%
closet crate 3.98%
fishingstorage counter 6.29%
garagestorage crate 3.98%
garagestorage locker 3.98%
gunstore shelvesmag 6.29%
hall shelvesmag 3.98%
hunting counter 6.29%
hunting shelvesmag 6.29%
kitchen crate 3.98%
library shelves 3.98%
livingroom crate 3.98%
livingroom shelves 1.87%
livingroom sidetable 1.87%
office shelves 1.87%
poststorage crate 3.98%
poststorage metal_shelves 3.98%
storageunit crate 3.98%
Vehicles
Type Container Effective chance
Postal Trunk 2.81%

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_literature.txt

Retrieved: Build 41.78.16
item FishingMag1
    {
        DisplayCategory = SkillBook,
        Weight	=	0.1,
        Type	=	Literature,
        DisplayName	=	Angler USA Magazine Vol. 1,
        Icon	=	MagazineFish,
        TeachedRecipes  =   Make Fishing Rod;Fix Fishing Rod,
        ReplaceOnUse    =   FishingMag1,
        StaticModel = Magazine,
        WorldStaticModel = MagazineFish1Ground,
    }

Source: ProjectZomboid\media\scripts\items_literature.txt

Retrieved: Build 41.78.16
item FishingMag2
    {
        DisplayCategory = SkillBook,
        Weight	=	0.1,
        Type	=	Literature,
        DisplayName	=	Angler USA Magazine Vol. 2,
        Icon	=	MagazineFish2,
        TeachedRecipes  =   Make Fishing Net;Get Wire Back,
        ReplaceOnUse    =   FishingMag2,
        StaticModel = Magazine,
        WorldStaticModel = MagazineFish2Ground,
    }

See also