Sheet
Also a source of bandages when ripped.
A sheet is a fundamental item required to secure a building or room.
Usage
Curtains
The sheet is primarily used to conceal a player's presence from the infected. At least 3 barricaded planks are required to block vision through a window. Alternatively, a sheet can be used as a makeshift curtain that prevents unwanted zombies and survivors from seeing through a window . To do this, right-click a window with the sheet in the main inventory. After it is attached to the window, it can be pulled down, similar to a curtain.
To place a sheet on a player made window frame, there must be a tile on above it (i.e., a ceiling/roof).
Crafting
The sheet can be torn into ripped sheets, which is a makeshift bandage, an essential first aid tool. Sheets can also be turned into sheet ropes, which can be used to rappel down from (and also up, as long as the player doesn't have the weak trait) a window.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Ripped Sheets |
One of: Clothing (cotton) ×1 Sheet ×1 |
none | none | none | 0.25 Tailoring |
Sheet Rope |
One of: Sheet ×1 Clothing (cotton) ×1 |
none | none | none | none |
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
bathroom | counter | 23.28% |
bathroom | shelves | 23.28% |
bedroom | crate | 1.01% |
bedroom | crate | 23.28% |
bedroom | crate | 41.14% |
bedroom | crate | 76.55% |
changeroom | counter | 10.78% |
closet | crate | 1.01% |
closet | crate | 23.28% |
closet | crate | 41.14% |
closet | crate | 76.55% |
departmentstorage | metal_shelves | 23.28% |
departmentstorage | metal_shelves | 41.14% |
garagestorage | crate | 1.01% |
garagestorage | crate | 23.28% |
garagestorage | crate | 41.14% |
garagestorage | crate | 76.55% |
generalstore | shelves | 23.28% |
generalstore | shelves | 41.14% |
generalstorestorage | shelves | 23.28% |
generalstorestorage | shelves | 41.14% |
gigamart | shelves | 23.28% |
gigamart | shelves | 41.14% |
hall | laundrydryerbasic | 23.28% |
hall | laundrydryerbasic | 41.14% |
hall | laundrydryerbasic | 76.55% |
housewarestore | shelves | 23.28% |
housewarestore | shelves | 41.14% |
kitchenwares | shelves | 23.28% |
kitchenwares | shelves | 41.14% |
laundry | clothingdryer | 23.28% |
laundry | clothingdryer | 41.14% |
laundry | clothingdryer | 76.55% |
laundry | clothingdryerbasic | 23.28% |
laundry | clothingdryerbasic | 41.14% |
laundry | clothingdryerbasic | 76.55% |
laundry | clothingwasher | 23.28% |
laundry | clothingwasher | 41.14% |
laundry | clothingwasher | 76.55% |
laundry | counter | 23.28% |
laundry | counter | 41.14% |
motelroom | metal_shelves | 23.28% |
motelroom | metal_shelves | 41.14% |
motelroom | metal_shelves | 76.55% |
motelroom | wardrobe | 23.28% |
motelroom | wardrobe | 41.14% |
motelroom | wardrobe | 76.55% |
motelroomoccupied | wardrobe | 23.28% |
motelroomoccupied | wardrobe | 41.14% |
motelroomoccupied | wardrobe | 76.55% |
sewingstorage | crate | 23.28% |
sewingstorage | crate | 41.14% |
sewingstorage | metal_shelves | 23.28% |
sewingstorage | metal_shelves | 41.14% |
sewingstore | clothingrack | 23.28% |
sewingstore | clothingrack | 41.14% |
sewingstore | shelves | 23.28% |
sewingstore | shelves | 41.14% |
storageunit | crate | 1.01% |
storageunit | crate | 23.28% |
storageunit | crate | 41.14% |
storageunit | crate | 76.55% |
storageunit | metal_shelves | 1.01% |
storageunit | metal_shelves | 23.28% |
storageunit | metal_shelves | 41.14% |
storageunit | metal_shelves | 76.55% |
Curtains can be removed from windows, yielding 1 sheet. Otherwise, it is common to find sheets inside wardrobes and bathrooms.
Trivia
- Option to make improvised backpacks using sheet in build 42 was teased on July 27, 2023 Thursdoids[1]. It is currently not known if the weight it decreases will be 15 or if it is just a work in progress.
Code
Source: ProjectZomboid\media\scripts\items.txt
item Sheet
{
DisplayCategory = Material,
Weight = 0.8,
Type = Normal,
DisplayName = Sheet,
Icon = Sheet,
Tooltip = Tooltip_Sheet,
WorldStaticModel = Sheet,
}