Canned Fruit Cocktail

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Project ZomboidItemsFoodCanned foodCanned Fruit Cocktail
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Canned Fruit Cocktail
TinnedFruitCocktail Model.png
TinnedFruitCocktailOpen Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.8
Properties
Packaged
Yes
Days fresh
5 days
Days until rotten
7 days
Nutrition
HungerMoodle Icon Hungry.png
-15
CaloriesCalories
260
CarbohydratesCarbohydrates
33
ProteinsProteins
16
FatFat
7
Effect
UnhappinessMoodle Icon Unhappy.png
-10
Technical
Item ID
Base.CannedFruitCocktail
Base.CannedFruitCocktail
Open

Canned fruit cocktail (written as FRUIT COCKTAIL on the model) is a non-perishable food item.

Usage

Canned fruit cocktail can only be opened with a can opener, and once opened become perishable.

Product Ingredients Tools Requirements Workstation XP
CannedFruitCocktailOpen.png
Opened Canned Fruit Cocktail
CannedFruitCocktail.png Canned Fruit Cocktail ×1 CanOpener.png
Can Opener
none none none

Consumable properties

Opened canned fruit cocktail can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.

Fresh Stale Rotten

CannedFruitCocktailOpen.png
Hunger: -15

Unhappiness: -10

CannedFruitCocktailOpen.png
Hunger: -11
Boredom: +10

CannedFruitCocktailOpen.png
Hunger: -6
Boredom: +20
Unhappiness: +10
Dangerous, will cause sickness.

Crafting

Main article: Cooking

Evolved recipes

Canned fruit cocktail is a cooking ingredient.

Product Nutrition
Fruit Salad
Fruit Salad
15
Pie (savory)
Pie (savory)
15
Cake
Cake
15
Muffin
Muffin
15
Pancakes
Pancakes
15
Waffles
Waffles
15
Oatmeal
Oatmeal
5
Ice Cream Cone
Ice Cream Cone
5

Distribution

The loot distributions can be found in the table(s) below.

CannedFruitCocktail distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Bag_FoodCanned Bag_FoodCanned 23.28%
Bag_SurvivorBag Bag_SurvivorBag 23.28%
FoodCache1 FoodBox 62.98%
GroceryBag1 GroceryBag1 1.01%
GroceryBag2 GroceryBag2 2.81%
GroceryBag3 GroceryBag3 6.41%
SafehouseLoot counter 23.28%
SurvivorCache1 counter 23.28%
SurvivorCache2 counter 23.28%
garagestorage crate 23.28%
generalstore crate 23.28%
generalstore shelves 23.28%
generalstorestorage crate 23.28%
generalstorestorage shelves 23.28%
gigamart crate 23.28%
gigamart shelves 23.28%
grocery crate 23.28%
grocery shelves 23.28%
grocery smallcrate 23.28%
grocerystorage crate 3.98%
grocerystorage crate 23.28%
grocerystorage crate 41.14%
grocerystorage metal_shelves 3.98%
grocerystorage metal_shelves 23.28%
grocerystorage metal_shelves 41.14%
grocerystorage smallcrate 3.98%
grocerystorage smallcrate 23.28%
grocerystorage smallcrate 41.14%
kitchen counter 23.28%
kitchen crate 23.28%
kitchen overhead 23.28%
kitchen shelves 23.28%
livingroom counter 23.28%
livingroom overhead 23.28%
storageunit crate 23.28%

Canned fruit cocktail can often be found in kitchen counters.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

CannedFruitCocktail.png Base.CannedFruitCocktail
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item CannedFruitCocktail
	{
		DisplayName = Canned Fruit Cocktail,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.8,
		Icon = CannedFruitCocktail,
		CannedFood = TRUE,
		CantEat = TRUE,
		Packaged = TRUE,
		Calories = 250,
		Carbohydrates = 0,
		Lipids = 24,
		Proteins = 10,
		StaticModel = CanClosed,
		WorldStaticModel = CanClosedFruitCocktail_Ground,
		Tags = HasMetal,
	}

CannedFruitCocktailOpen.png Base.CannedFruitCocktailOpen
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item CannedFruitCocktailOpen
	{
		DisplayName = Opened Canned Fruit Cocktail,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.8,
		Icon = CannedFruitCocktailOpen,
		CannedFood = TRUE,
		EatType = can,
		EvolvedRecipe = Cake:15;FruitSalad:15;Pancakes:15;Waffles:15;Muffin:15;ConeIcecream:5;PieSweet:15;Oatmeal:5,
		EvolvedRecipeName = Fruit,
		FoodType = Fruits,
		Packaged = TRUE,
		ReplaceOnUse = TinCanEmpty,
		DaysFresh = 5,
		DaysTotallyRotten = 7,
		HungerChange = -15,
		UnhappyChange = -10,
		Calories = 250,
		Carbohydrates = 0,
		Lipids = 24,
		Proteins = 10,
		StaticModel = CanOpen,
		WorldStaticModel = CanOpenFruitCocktail_Ground,
		Tags = HasMetal,
	}

See also