Satchel

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Satchel
Bag Satchel Brown model.png
Bag Satchel Green model.png
Bag Satchel Khaki model.png
General
Encumbrance
Moodle Icon HeavyLoad.png
1 (empty)
10.8 (full)
Equipped
Back
Properties
Capacity
15
Run speed
99% (disabled)
Technical
Item ID
Base.Bag_Satchel

A satchel is a container Bag item.

Usage

A satchel can be equipped on the back, allowing the player to equip other items in their hands at the same time, or in a hand, allowing the player to use one hand for a weapon, the other for a satchel and on the back a bigger bag. It is one of the worst bags due to its small capacity and encumbrance reduction meaning not a lot can be put in it until your character becomes overloaded.

Distribution

The loot distributions can be found in the table(s) below.

Bag_Satchel distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all locker 2.1%
all wardrobe 2.1%
bathroom locker 2.1%
bedroom wardrobe 2.1%
bookstore counter 10.78%
changeroom locker 2.1%
closet crate 2.1%
closet crate 23.28%
closet metal_shelves 2.1%
daycare wardrobe 2.1%
factorystorage locker 2.1%
garagestorage crate 2.1%
garagestorage crate 23.28%
generalstore shelves 15.1%
generalstorestorage shelves 15.1%
gigamart shelves 15.1%
laundry locker 2.1%
livingroom wardrobe 2.1%
storageunit crate 2.1%
storageunit crate 23.28%
toolstore counter 3.98%

It can usually be found inside wardrobes, along with other bags such as the big hiking bag, normal hiking bag and school bag.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_bags.txt

Retrieved: Build 41.78.16
item Bag_Satchel
    {
        DisplayCategory = Bag,
        WeightReduction	=	30,
        Weight	=	1,
        Type	=	Container,
        Capacity	=	15,
        DisplayName	=	Satchel,
        IconsForTexture = Satchel_Leather;Satchel_Green;Satchel_Khaki,
        CanBeEquipped = Back,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        ClothingItem = Bag_Satchel,
        BloodLocation = Bag,
        RunSpeedModifier = 0.99,
        ReplaceInSecondHand = Bag_Satchel_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_Satchel_RHand holdingbagright,
        WorldStaticModel = Satchel_Ground,
    }

See also