Gun Case (large)
- This article is about large gun case. For small gun case, see Gun Case.
A gun case (large) is a container item that can spawn with a firearm stored inside it.
Usage
The gun case (large) is a small (in capacity) container item that can be used to hold items. It has a low capacity and encumbrance reduction. It cannot be equipped on the player's back. It is mostly useful to find a weapon stored inside.
Types
The 'Gun Case (large)' can spawn as one of 5 variants (Not including the gun case (small) and it's variants). Each variant has its own gun type, and will only spawn with ammunition and magazines (where applicable) for that weapon type. All possible types are as follows:
Item ID | Weapon | Magazine | Ammo type |
---|---|---|---|
Base.RifleCase1 | MSR700 Rifle | MSR700 Magazine | .223 Round |
Base.RifleCase2 | MSR788 Rifle | MSR788 Magazine | .308 Round |
Base.RifleCase3 | M14 Rifle | M14 Magazine | .308 Round |
Base.ShotgunCase1 | JS-2000 Shotgun | - | Shotgun Shells |
Base.ShotgunCase2 | Double Barrel Shotgun | - | Shotgun Shells |
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
all | wardrobe | 1.64% |
bedroom | wardrobe | 1.64% |
changeroom | locker | 1.65% |
closet | crate | 1.64% |
closet | metal_shelves | 1.64% |
garagestorage | crate | 1.64% |
garagestorage | locker | 3.51% |
livingroom | wardrobe | 1.64% |
storageunit | crate | 1.64% |
Building/Room | Container | Effective chance |
---|---|---|
all | wardrobe | 1.63% |
bedroom | wardrobe | 1.63% |
changeroom | locker | 1.64% |
closet | crate | 1.63% |
closet | metal_shelves | 1.63% |
garagestorage | crate | 1.63% |
garagestorage | locker | 3.04% |
livingroom | wardrobe | 1.63% |
storageunit | crate | 1.63% |
Building/Room | Container | Effective chance |
---|---|---|
all | wardrobe | 1.63% |
bedroom | wardrobe | 1.63% |
changeroom | locker | 1.63% |
closet | metal_shelves | 1.63% |
garagestorage | locker | 2.1% |
livingroom | wardrobe | 1.63% |
Building/Room | Container | Effective chance |
---|---|---|
all | wardrobe | 1.64% |
bedroom | wardrobe | 1.64% |
changeroom | locker | 1.65% |
closet | crate | 1.64% |
closet | metal_shelves | 1.64% |
garagestorage | crate | 1.64% |
garagestorage | locker | 3.51% |
livingroom | wardrobe | 1.64% |
storageunit | crate | 1.64% |
Building/Room | Container | Effective chance |
---|---|---|
all | wardrobe | 1.64% |
bedroom | wardrobe | 1.64% |
changeroom | locker | 1.65% |
closet | crate | 1.64% |
closet | metal_shelves | 1.64% |
garagestorage | crate | 1.64% |
garagestorage | locker | 3.51% |
livingroom | wardrobe | 1.64% |
storageunit | crate | 1.64% |
Code
Base.RifleCase1
Source: ProjectZomboid\media\scripts\newBags.txt
item RifleCase1
{
DisplayCategory = Container,
WeightReduction = 20,
Weight = 1,
Type = Container,
Capacity = 7,
DisplayName = Gun Case,
Icon = GuitarCase02,
RunSpeedModifier = 0.97,
OpenSound = OpenBag,
CloseSound = CloseBag,
PutInSound = PutItemInBag,
ReplaceInSecondHand = Bag_FlightCase_LHand holdingbagleft,
ReplaceInPrimaryHand = Bag_FlightCase_RHand holdingbagright,
WorldStaticModel = GuitarCase_Ground,
}
Base.RifleCase2
Source: ProjectZomboid\media\scripts\newBags.txt
item RifleCase2
{
DisplayCategory = Container,
WeightReduction = 20,
Weight = 1,
Type = Container,
Capacity = 7,
DisplayName = Gun Case,
Icon = GuitarCase02,
RunSpeedModifier = 0.97,
OpenSound = OpenBag,
CloseSound = CloseBag,
PutInSound = PutItemInBag,
ReplaceInSecondHand = Bag_FlightCase_LHand holdingbagleft,
ReplaceInPrimaryHand = Bag_FlightCase_RHand holdingbagright,
WorldStaticModel = GuitarCase_Ground,
}
Base.RifleCase3
Source: ProjectZomboid\media\scripts\newBags.txt
item RifleCase3
{
DisplayCategory = Container,
WeightReduction = 20,
Weight = 1,
Type = Container,
Capacity = 7,
DisplayName = Gun Case,
Icon = GuitarCase02,
RunSpeedModifier = 0.97,
OpenSound = OpenBag,
CloseSound = CloseBag,
PutInSound = PutItemInBag,
ReplaceInSecondHand = Bag_FlightCase_LHand holdingbagleft,
ReplaceInPrimaryHand = Bag_FlightCase_RHand holdingbagright,
WorldStaticModel = GuitarCase_Ground,
}
Base.ShotgunCase1
Source: ProjectZomboid\media\scripts\clothing\clothing_bags.txt
item RevolverCase1
{
DisplayCategory = Container,
WeightReduction = 5,
Weight = 0.5,
Type = Container,
Capacity = 4,
DisplayName = Gun Case,
Icon = PistolCase,
RunSpeedModifier = 0.99,
MetalValue = 15,
ReplaceInSecondHand = Bag_PistolCase_LHand holdingbagleft,
ReplaceInPrimaryHand = Bag_PistolCase_RHand holdingbagright,
WorldStaticModel = GunCase_Ground,
}
Base.ShotgunCase2
Source: ProjectZomboid\media\scripts\newBags.txt
item ShotgunCase2
{
DisplayCategory = Container,
WeightReduction = 20,
Weight = 1,
Type = Container,
Capacity = 7,
DisplayName = Gun Case,
Icon = GuitarCase02,
RunSpeedModifier = 0.97,
OpenSound = OpenBag,
CloseSound = CloseBag,
PutInSound = PutItemInBag,
ReplaceInSecondHand = Bag_FlightCase_LHand holdingbagleft,
ReplaceInPrimaryHand = Bag_FlightCase_RHand holdingbagright,
WorldStaticModel = GuitarCase_Ground,
}