Toy Car

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Toy Car
ToyCar Model.png
General
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Function
None
Technical
Item ID
Base.ToyCar

Toy car is currently a useless item, and often considered as junk.

Usage

Toy car have no use, being added purely for the purpose of clutter, creating more realism for the player when looting.

Distribution

The loot distributions can be found in the table(s) below.

ToyCar distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
bedroom crate 1.01%
bedroom wardrobe 15.1%
closet crate 1.01%
closet crate 23.28%
daycare counter 15.1%
daycare desk 15.1%
daycare metal_shelves 15.1%
daycare shelves 15.1%
daycare wardrobe 15.1%
garagestorage crate 1.01%
garagestorage crate 23.28%
generalstore shelves 23.28%
generalstore shelves 41.14%
generalstorestorage shelves 23.28%
generalstorestorage shelves 41.14%
giftstorage crate 23.28%
giftstorage crate 41.14%
giftstore counter 23.28%
giftstore counter 41.14%
giftstore shelves 23.28%
giftstore shelves 41.14%
gigamart shelves 23.28%
gigamart shelves 41.14%
livingroom wardrobe 23.28%
storageunit crate 1.01%
storageunit crate 23.28%
storageunit metal_shelves 1.01%
storageunit metal_shelves 23.28%
toystore counter 23.28%
toystore counter 41.14%
toystore shelves 23.28%
toystore shelves 41.14%
toystorestorage crate 23.28%
toystorestorage crate 41.14%
toystorestorage shelves 23.28%
toystorestorage shelves 41.14%

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item ToyCar
    {
        DisplayCategory = Junk,
        Weight	=	0.1,
        Type	=	Normal,
        DisplayName	=	Toy Car,
        Icon	=	ToyCar,
        WorldStaticModel = ToyCar,
    }

See also