Acoustic Guitar

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Acoustic Guitar
GuitarAcoustic Model.png
General
Category
Instrument
Encumbrance
Moodle Icon HeavyLoad.png
2.3
Equipped
Two-handed
Slot attached
Back
Properties
Max condition
2
Performance
Damage type
Blunt
Damage
0.3–0.8
Door damage
3
Tree damage
10
Range
0.61–1.3
Attack speed
0.9
Knockback
0.3
Knockdown
1.5
Technical
Item ID
Base.GuitarAcoustic

An acoustic guitar is an improvised blunt weapon.

Usage

An acoustic guitar can be used as an improvised weapon. It has poor durability and damage, but can hit two zombies simultaneously.

It cannot be played as of Build 41.78.16.

Condition

The acoustic guitar has a maximum condition of 2. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (3 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and long blunt skills.

For how this is calculated, see: Condition
Maintenance skill Weapon skill Condition lower chance
0 0 1/3 (33%)
0 4 1/5 (20%)
0 8 1/7 (14%)
4 0 1/7 (14%)
8 0 1/11 (9%)
4 4 1/9 (11%)
4 8 1/11 (9%)
8 8 1/15 (7%)
10 10 1/17 (6%)

Distribution

The loot distributions can be found in the table(s) below.

GuitarAcoustic distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
BandPractice crate 6.29%
BandPractice metal_shelves 6.29%
Flightcase Flightcase 3.41%
Guitarcase Guitarcase 3.41%
all wardrobe 1.65%
bedroom crate 0.47%
bedroom crate 10.78%
bedroom wardrobe 1.65%
bedroom wardrobe 1.68%
closet crate 0.47%
closet crate 10.78%
closet metal_shelves 10.78%
daycare wardrobe 1.68%
garagestorage crate 0.47%
garagestorage crate 10.78%
livingroom wardrobe 10.78%
pawnshop shelves 6.41%
pawnshop shelves 23.28%
pawnshopstorage crate 10.78%
pawnshopstorage metal_shelves 10.78%
storageunit crate 0.47%
storageunit crate 10.78%
storageunit metal_shelves 0.47%
storageunit metal_shelves 10.78%

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item GuitarAcoustic
    {
        DisplayCategory = Instrument,
        MaxRange	=	1.3,
		MinAngle	=	0.8,
		WeaponSprite	=	Guitar_Acoustic,
		Type	=	Weapon,
		MinimumSwingTime	=	3.0,
		KnockBackOnNoDeath	=	TRUE,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	3,
		Weight	=	2.3,
		SplatNumber	=	1,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	2,
		MaxHitCount	=	3,
		DoorDamage	=	3,
		IdleAnim	=	Idle_Weapon2,
		SwingAnim	=	Bat,
		DisplayName	=	Acoustic Guitar,
		MinRange	=	0.61,
		SwingTime	=	3.0,
		HitAngleMod	=	-30,
		SplatSize	=	5,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	GuitarAcoustic,
		RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        DoorHitSound = AcousticGuitarHit,
		HitSound = AcousticGuitarHit,
		HitFloorSound = AcousticGuitarHit,
        BreakSound = AcousticGuitarBreak,
		SwingSound = AcousticGuitarSwing,
        TreeDamage  =   10,
        CriticalChance	=	20,
        CritDmgMultiplier = 2,
        MinDamage	=	0.3,
        MaxDamage	=	0.8,
        BaseSpeed = 0.9,
        AttachmentType = GuitarAcoustic,
    }

See also