Hiking Bag

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Hiking Bag
HikingBag Blue Model.png
HikingBag Green Model.png
HikingBag Red Model.png
General
Category
Container
Encumbrance
Moodle Icon HeavyLoad.png
1.2 (empty)
6.36 (full)
Equipped
Back
Properties
Capacity
20
Run speed
96% (disabled)
Technical
Item ID
Base.Bag_NormalHikingBag

A hiking bag is a container item. It can be worn on the player’s back, allowing items to be carried with an encumbrance reduction. The hiking bag has blue, green, and red color variants, which are only visual differences.

Usage

The hiking bag is a middle tier bag, and has a decent carrying capacity and encumbrance reduction. Any items stored inside the hiking bag will only count as 30% of its original encumbrance when calculated with the player's overall encumbrance (an item with 2 encumbrance would weigh the player down by 0.6 encumbrance. Note that the item itself still takes up 2 encumbrance when taking up space in the bag). While the hiking bag is not as effective as the higher tier bags, it is easier to find. The normal hiking bag also applies a run speed modifier of 0.95, similar to other bags of its size. It also comes in a larger variant, a big hiking bag, which holds more items and has more encumbrance reduction.

The normal hiking bag can be found in residential houses, cabinets and dressers, and camping stores.

Distribution

The loot distributions can be found in the table(s) below.

Bag_NormalHikingBag distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all locker 1.87%
all locker 2.81%
all wardrobe 1.87%
armysurplus metal_shelves 10.78%
armysurplus shelves 10.78%
bedroom crate 0.47%
bedroom locker 1.87%
bedroom locker 2.81%
bedroom wardrobe 1.87%
camping counter 10.78%
camping shelves 10.78%
campingstorage crate 10.78%
changeroom locker 1.87%
closet crate 0.47%
closet crate 1.87%
closet crate 3.98%
closet crate 10.78%
closet metal_shelves 1.87%
fishingstorage counter 10.78%
garagestorage crate 0.47%
garagestorage crate 1.87%
garagestorage crate 3.98%
garagestorage crate 10.78%
hunting counter 10.78%
livingroom wardrobe 1.87%
motelroomoccupied dresser 0.53%
pawnshop counter 10.78%
pawnshop metal_shelves 10.78%
pawnshop shelves 10.78%
storageunit crate 0.47%
storageunit crate 1.87%
storageunit crate 3.98%
storageunit crate 10.78%
storageunit metal_shelves 0.47%
storageunit metal_shelves 3.98%
Vehicles
Type Container Effective chance
Hunter Trunk 2.81%
Survivalist Trunk 1.87%
Foraging
Amount Skill level Biomes Weather modifiers Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
--- 8 DeepForest 1 - - - - - - -

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_bags.txt

Retrieved: Build 41.78.16
item Bag_NormalHikingBag
    {
        DisplayCategory = Bag,
        WeightReduction	=	70,
        Weight	=	1.2,
        Type	=	Container,
        Capacity	=	20,
        DisplayName	=	Hiking Bag,
        IconsForTexture	=	Hiking_Blue;Hiking_Green;Hiking_Red,
        CanBeEquipped = Back,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        ClothingItem = Bag_HikingBag,
        BloodLocation = Bag,
        RunSpeedModifier = 0.96,
        AttachmentReplacement = Bag,
        ReplaceInSecondHand = Bag_HikingBag_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_HikingBag_RHand holdingbagright,
        WorldStaticModel = HikingBag_Ground,
        SoundParameter = EquippedBaggageContainer HikingBag,
    }

See also