Boots
Boots are a clothing item that can be found throughout the world. They are slightly worse than military boots but provide the same protection.
Usage
Pros and cons
Pros | Cons |
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Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
BandPractice | crate | 15.1% |
BandPractice | metal_shelves | 15.1% |
bandlivingroom | locker | 15.1% |
bandmerch | metal_shelves | 15.1% |
bandmerch | shelves | 15.1% |
bathroom | locker | 10.78% |
bedroom | crate | 0.53% |
bedroom | crate | 6.29% |
bedroom | locker | 10.78% |
changeroom | locker | 10.78% |
closet | crate | 0.53% |
closet | crate | 6.29% |
closet | crate | 10.78% |
closet | metal_shelves | 2.81% |
clothingstorage | crate | 15.1% |
clothingstorage | metal_shelves | 15.1% |
clothingstore | crate | 15.1% |
clothingstore | metal_shelves | 15.1% |
clothingstore | shelves | 23.28% |
departmentstorage | crate | 15.1% |
departmentstorage | metal_shelves | 15.1% |
departmentstore | shelves | 23.28% |
factorystorage | locker | 10.78% |
garagestorage | crate | 0.53% |
garagestorage | crate | 6.29% |
garagestorage | crate | 10.78% |
laundry | locker | 10.78% |
leatherclothesstore | shelves | 23.28% |
livingroom | wardrobe | 2.81% |
shoestore | crate | 15.1% |
shoestore | metal_shelves | 15.1% |
shoestore | shelves | 23.28% |
storageunit | crate | 0.53% |
storageunit | crate | 6.29% |
storageunit | crate | 10.78% |
storageunit | metal_shelves | 0.53% |
storageunit | metal_shelves | 6.29% |
toolstore | counter | 19.27% |
Buildings
Boots are most commonly found in houses, lockers, clothing stores. They can also be found in tool stores.
NPCs
Zombies can sometimes be found wearing boots.
Body location
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Code
Source: ProjectZomboid\media\scripts\clothing\clothing_shoes.txt
item Shoes_BlackBoots
{
DisplayCategory = Clothing,
Type = Clothing,
DisplayName = Boots,
ClothingItem = Shoes_BlackBoots,
BodyLocation = Shoes,
BloodLocation = Shoes,
Icon = BootsBiker,
StompPower = 2.2,
ConditionLowerChanceOneIn = 15,
ConditionMax = 27,
RunSpeedModifier = 0.9,
RemoveOnBroken = false,
ScratchDefense = 100,
BiteDefense = 100,
Insulation = 0.75,
WindResistance = 0.65,
WaterResistance = 0.65,
WorldStaticModel = Boots_Ground,
}