Satin Negligee

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Project ZomboidItemsClothingFull bodySatin Negligee
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Satin Negligee
Satin Negligee
General
Category
Clothing
Encumbrance
Moodle Icon HeavyLoad.png
1.0
Equipped
Dress
Properties
Insulation
15%
Wind resistance
10%
Technical
Item ID
Base.Dress_SatinNegligee

The satin negligee is a common clothing item that covers the torso.

Usage

Pros and cons

Pros Cons
  • Provides no protection
  • Very little Insulation

Recipes

Satin negligees can be tied into sheet rope or torn apart to create ripped sheets.

Product Ingredients Tools Requirements Workstation XP
Rag.png
Ripped Sheets
One of:
TshirtGeneric.png Clothing (cotton) ×1
Sheet.png Sheet ×1
none none none 0.25 Tailoring
SheetRope.png
Sheet Rope
One of:
Sheet.png Sheet ×1
Vest White.png Clothing (cotton) ×1
none none none none

Distribution

The loot distributions can be found in the table(s) below.

Dress_SatinNegligee distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
lingeriestore clothingrack 19.27%
lingeriestore crate 19.27%
lingeriestore shelves 19.27%

Buildings

The satin negligee can be found in lingerie stores.

NPCS

Zombies will sometimes be found wearing a little black dress.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_suits.txt

Retrieved: Build 41.78.16
item Dress_SatinNegligee
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Satin Negligee,
        ClothingItem = Dress_SatinNegligee,
        BodyLocation = Dress,
        BloodLocation = ShortsShort;Shirt,
        Icon = NegligeeGeneric,
        Insulation = 0.15,
        WindResistance = 0.1,
        FabricType = Cotton,
        WorldStaticModel = Dress_Small_Straps_Ground,
    }

See also