Coveralls
Base.Boilersuit_BlueRed
Base.Boilersuit_Yellow
Coveralls are an item of clothing covering the whole body.
They are able to be found in more colors other than the typical blue and red ones, this includes green coveralls, orange coveralls, black coveralls, although this is not a guarantee and a player might play Project Zomboid without finding one of these rare variations.
Provides decent insulation to the body, resulting in possible heat gain under many layers with the coveralls.
Usage
Pros | Cons |
---|---|
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Crafting
Clothing can be torn into ripped sheets, which is a makeshift bandage, an essential first aid tool. Clothing can also be turned into sheet ropes, which can be used to rappel down from (and also up, as long as the player doesn't have the weak trait) a window.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Ripped Sheets |
One of: Clothing (cotton) ×1 Sheet ×1 |
none | none | none | 0.25 Tailoring |
Sheet Rope |
One of: Sheet ×1 Clothing (cotton) ×1 |
none | none | none | none |
Body location
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Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
prisoncells | wardrobe | 60.41% |
Building/Room | Container | Effective chance |
---|---|---|
carsupply | clothingrack | 23.28% |
carsupply | clothingrack | 41.14% |
carsupply | shelves | 23.28% |
carsupply | shelves | 41.14% |
factorystorage | locker | 23.28% |
factorystorage | locker | 41.14% |
mechanic | metal_shelves | 23.28% |
mechanic | metal_shelves | 41.14% |
mechanic | wardrobe | 23.28% |
mechanic | wardrobe | 41.14% |
toolstore | clothingrack | 6.29% |
toolstore | shelves | 6.29% |
Likely to be found within car auto garages, warehouses, and garages.
Code
Source: ProjectZomboid\media\scripts\clothing\clothing_suits.txt
item Boilersuit
{
DisplayCategory = Clothing,
Type = Clothing,
DisplayName = Coveralls,
ClothingItem = Boilersuit,
BodyLocation = Boilersuit,
Icon = BoilerSuitWhite,
ColorRed = 161,
ColorGreen = 161,
ColorBlue = 161,
BloodLocation = Trousers;Jumper,
RunSpeedModifier = 0.9,
ScratchDefense = 10,
Insulation = 0.65,
WindResistance = 0.45,
FabricType = Cotton,
WorldStaticModel = BoilerSuit_Ground,
}