Saucepan
Base.WaterSaucepan
A saucepan is a weapon and water container used in cooking.
Usage
Weapon
As of build 41 the saucepan can be used as a weapon. It can only be used as a weapon when empty.
Water storage
A saucepan can be filled with water from a water source, producing a saucepan with water. To fill a saucepan: Right-click on a water source and "Refill Saucepan". It can hold the equivalent of 20 mugs of water. It is an alternative storage space for water to water bottles, and is automatically drunk by the player to satiate thirst. However, saucepans are significantly heavier than standard water bottles.
A saucepan can be used to purify tainted water, which is dirty water found in unsanitary sources, such as a lake or rain.
Condition
The condition of the saucepan is influenced by the maintenance skill. It has a maximum condition of just 5 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (10 + maintenance x 2)
Crafting
Cooking
- Main article: Cooking
A full saucepan can be used to cook rice and pasta, which can be used to prepare custom-made meals.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Recipe ingredients |
Saucepan ×1 Water ×25 unit(s) Pasta ×10 unit(s) |
none | none | none | none |
Recipe ingredients |
Saucepan ×1 Water ×25 unit(s) Rice ×10 unit(s) |
none | none | none | none |
First Aid
- Main article: First Aid
Water can be heated in a saucepan, by placing it in a heat source, which can then be used to sterilize bandages. This is an alternative to using disinfectant or alcohol.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Sterilized Bandage |
One of: Bottle of Disinfectant ×3 unit(s) Bourbon ×10 unit(s) Cooking Pot ×1 Saucepan ×1 Each of: Bandage ×1 |
none | none | none | none |
Sterilized Rag |
One of: Bottle of Disinfectant ×3 unit(s) Bourbon ×10 unit(s) Cooking Pot ×1 Saucepan ×1 Each of: Ripped Sheets ×1 |
none | none | none | none |
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
bakerykitchen | counter | 23.28% |
breakroom | counter | 23.28% |
burgerkitchen | counter | 23.28% |
cafekitchen | counter | 23.28% |
cafeteria | counter | 23.28% |
cafeteriakitchen | counter | 23.28% |
chinesekitchen | counter | 23.28% |
deepfry_kitchen | counter | 23.28% |
departmentstorage | metal_shelves | 23.28% |
dinerbackroom | counter | 23.28% |
dinerkitchen | counter | 23.28% |
donut_kitchen | counter | 23.28% |
fishchipskitchen | counter | 23.28% |
generalstore | shelves | 23.28% |
generalstorestorage | shelves | 23.28% |
gigamart | shelves | 23.28% |
gigamartkitchen | counter | 23.28% |
housewarestore | shelves | 23.28% |
icecream | counter | 23.28% |
italiankitchen | counter | 23.28% |
jayschicken_kitchen | counter | 23.28% |
kitchen | counter | 23.28% |
kitchen_crepe | counter | 23.28% |
kitchenwares | shelves | 23.28% |
livingroom | counter | 23.28% |
mexicankitchen | counter | 23.28% |
pizzakitchen | counter | 23.28% |
restaurantkitchen | counter | 23.28% |
seafoodkitchen | counter | 23.28% |
spiffoskitchen | counter | 23.28% |
sushikitchen | counter | 23.28% |
westernkitchen | counter | 23.28% |
Code
Saucepan
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Saucepan
{
DisplayCategory = Cooking,
Weight = 0.7,
CanStoreWater = TRUE,
DisplayName = Saucepan,
ReplaceOnUseOn = WaterSource-WaterSaucepan,
Icon = SaucepanEmpty,
MetalValue = 30,
RainFactor = 0.8,
StaticModel = SaucePan,
Tooltip = Tooltip_item_RainFromGround,
MaxRange = 1,
WeaponSprite = SaucePan,
MinAngle = 0.65,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;SmallBlunt,
ConditionLowerChanceOneIn = 10,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 5,
MaxHitCount = 2,
DoorDamage = 1,
SwingAnim = Bat,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
BreakSound = SaucepanBreak,
DoorHitSound = SaucepanHit,
HitSound = SaucepanHit,
HitFloorSound = SaucepanHit,
SwingSound = SaucepanSwing,
TreeDamage = 0,
CriticalChance = 30,
CritDmgMultiplier = 2,
MinDamage = 0.2,
MaxDamage = 0.7,
BaseSpeed = 1,
WeaponLength = 0.2,
AttachmentType = Saucepan,
}
Saucepan
Source: ProjectZomboid\media\scripts\items_food.txt
item WaterSaucepan
{
DisplayName = Saucepan with Water,
DisplayCategory = Water,
Type = Drainable,
Weight = 2,
Icon = SaucepanEmpty,
CanStoreWater = TRUE,
ConditionMax = 5,
EatType = Kettle,
FillFromDispenserSound = GetWaterFromDispenserMetalMedium,
FillFromTapSound = GetWaterFromTapMetalMedium,
IsCookable = TRUE,
IsWaterSource = TRUE,
RainFactor = 0.8,
ReplaceOnDeplete = Saucepan,
ReplaceOnUseOn = WaterSource-WaterSaucepan,
Tooltip = Tooltip_item_RainFromGround,
UseDelta = 0.05,
UseWhileEquipped = FALSE,
StaticModel = SaucePan,
WorldStaticModel = WaterSaucepan,
Tags = HasMetal,
}