Saucepan

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Saucepan
SaucePan Model.png
Filled Saucepan
General
Category
Weapon
Encumbrance
Moodle Icon HeavyLoad.png
0.7
2
Slot attached
Back
Function
Cooking utensil
Properties
Contents
Water
Capacity
20 units
Can boil water
True
Rain factor
0.8
Max condition
5
Performance
Damage
0.2–0.7
Range
0.61–1
Knockback
0.3
Technical
Item ID
Base.Saucepan


Base.WaterSaucepan

Can be used to collect rainwater when placed on the ground outside
— In-game tooltip

A saucepan is a weapon and water container used in cooking.

Usage

Weapon

As of build 41 the saucepan can be used as a weapon. It can only be used as a weapon when empty.

Water storage

A saucepan can be filled with water from a water source, producing a saucepan with water. To fill a saucepan: Right-click on a water source and "Refill Saucepan". It can hold the equivalent of 20 mugs of water. It is an alternative storage space for water to water bottles, and is automatically drunk by the player to satiate thirst. However, saucepans are significantly heavier than standard water bottles.

A saucepan can be used to purify tainted water, which is dirty water found in unsanitary sources, such as a lake or rain.

Condition

The condition of the saucepan is influenced by the maintenance skill. It has a maximum condition of just 5 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (10 + maintenance x 2)

Crafting

Cooking

Main article: Cooking

A full saucepan can be used to cook rice and pasta, which can be used to prepare custom-made meals.

Product Ingredients Tools Requirements Workstation XP
SaucepanFilled.png
Recipe ingredients
SaucepanEmpty.png Saucepan ×1
WaterDrop.png Water ×25 unit(s)
SpagettiRaw.png Pasta ×10 unit(s)
none none none none
SaucepanFilled.png
Recipe ingredients
SaucepanEmpty.png Saucepan ×1
WaterDrop.png Water ×25 unit(s)
RiceRaw.png Rice ×10 unit(s)
none none none none

First Aid

Main article: First Aid

Water can be heated in a saucepan, by placing it in a heat source, which can then be used to sterilize bandages. This is an alternative to using disinfectant or alcohol.

Product Ingredients Tools Requirements Workstation XP
Bandage.png
Sterilized Bandage
One of:
Alcohol.png Bottle of Disinfectant ×3 unit(s)
WhiskeyFull.png Bourbon ×10 unit(s)
Pot Water.png Cooking Pot ×1
SaucepanEmpty.png Saucepan ×1
Each of:
Bandage.png Bandage ×1
none none none none
Rag.png
Sterilized Rag
One of:
Alcohol.png Bottle of Disinfectant ×3 unit(s)
WhiskeyFull.png Bourbon ×10 unit(s)
Pot Water.png Cooking Pot ×1
SaucepanEmpty.png Saucepan ×1
Each of:
Rag.png Ripped Sheets ×1
none none none none

Distribution

The loot distributions can be found in the table(s) below.

Saucepan distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
bakerykitchen counter 23.28%
breakroom counter 23.28%
burgerkitchen counter 23.28%
cafekitchen counter 23.28%
cafeteria counter 23.28%
cafeteriakitchen counter 23.28%
chinesekitchen counter 23.28%
deepfry_kitchen counter 23.28%
departmentstorage metal_shelves 23.28%
dinerbackroom counter 23.28%
dinerkitchen counter 23.28%
donut_kitchen counter 23.28%
fishchipskitchen counter 23.28%
generalstore shelves 23.28%
generalstorestorage shelves 23.28%
gigamart shelves 23.28%
gigamartkitchen counter 23.28%
housewarestore shelves 23.28%
icecream counter 23.28%
italiankitchen counter 23.28%
jayschicken_kitchen counter 23.28%
kitchen counter 23.28%
kitchen_crepe counter 23.28%
kitchenwares shelves 23.28%
livingroom counter 23.28%
mexicankitchen counter 23.28%
pizzakitchen counter 23.28%
restaurantkitchen counter 23.28%
seafoodkitchen counter 23.28%
spiffoskitchen counter 23.28%
sushikitchen counter 23.28%
westernkitchen counter 23.28%

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Saucepan SaucepanEmpty.png
Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Saucepan
	{
	    DisplayCategory = Cooking,
		Weight	=	0.7,
		CanStoreWater	=	TRUE,
		DisplayName	=	Saucepan,
		ReplaceOnUseOn	=	WaterSource-WaterSaucepan,
		Icon	=	SaucepanEmpty,
		MetalValue = 30,
		RainFactor = 0.8,
		StaticModel = SaucePan,
		Tooltip = Tooltip_item_RainFromGround,
		MaxRange	=	1,
        WeaponSprite	=	SaucePan,
        MinAngle	=	0.65,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;SmallBlunt,
        ConditionLowerChanceOneIn	=	10,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	5,
        MaxHitCount	=	2,
        DoorDamage	=	1,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        BreakSound  =   SaucepanBreak,
        DoorHitSound = SaucepanHit,
		HitSound = SaucepanHit,
		HitFloorSound = SaucepanHit,
		SwingSound = SaucepanSwing,
        TreeDamage  =   0,
        CriticalChance	=	30,
        CritDmgMultiplier = 2,
        MinDamage	=	0.2,
        MaxDamage	=	0.7,
        BaseSpeed = 1,
        WeaponLength = 0.2,
        AttachmentType = Saucepan,
	}

Saucepan SaucepanEmpty.png
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item WaterSaucepan
	{
		DisplayName = Saucepan with Water,
		DisplayCategory = Water,
		Type = Drainable,
		Weight = 2,
		Icon = SaucepanEmpty,
		CanStoreWater = TRUE,
		ConditionMax = 5,
		EatType = Kettle,
		FillFromDispenserSound = GetWaterFromDispenserMetalMedium,
		FillFromTapSound = GetWaterFromTapMetalMedium,
		IsCookable = TRUE,
		IsWaterSource = TRUE,
		RainFactor = 0.8,
		ReplaceOnDeplete = Saucepan,
		ReplaceOnUseOn = WaterSource-WaterSaucepan,
		Tooltip = Tooltip_item_RainFromGround,
		UseDelta = 0.05,
		UseWhileEquipped = FALSE,
		StaticModel = SaucePan,
		WorldStaticModel = WaterSaucepan,
		Tags = HasMetal,
	}

See also