Wooden Mallet
A wooden mallet is a short blunt melee weapon.
Usage
It currently can't be used as a crafting tool, such as Hammer, Stone Hammer or Ball-peen Hammer, and is only used as a weapon.
Weapon
A wooden mallet is a short blunt weapon with high durability and moderate damage. Compared to many short blunt alternatives, a wooden mallet is considered a good secondary weapon.
Condition
The wooden mallet has a maximum condition of 8. Its rate of degradation is influenced by the short blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (20 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the short blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blunt skills.
Maintenance skill | Weapon skill | Condition lower chance |
---|---|---|
0 | 0 | 1/20 (5%) |
0 | 4 | 1/22 (5%) |
0 | 8 | 1/24 (4%) |
4 | 0 | 1/24 (4%) |
8 | 0 | 1/28 (4%) |
4 | 4 | 1/26 (4%) |
4 | 8 | 1/28 (4%) |
8 | 8 | 1/32 (3%) |
10 | 10 | 1/34 (3%) |
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
Bag_ToolBag | Bag_ToolBag | 2.81% |
Carpenter | crate | 10.78% |
Carpenter | metal_shelves | 10.78% |
SafehouseLoot | counter | 15.1% |
SafehouseLoot | crate | 10.78% |
SafehouseLoot | crate | 15.1% |
SafehouseLoot | metal_shelves | 10.78% |
SafehouseLoot | metal_shelves | 15.1% |
SafehouseLoot | wardrobe | 15.1% |
SurvivorCache1 | counter | 15.1% |
SurvivorCache2 | counter | 15.1% |
Toolbox | Toolbox | 2.81% |
ToolsCache1 | Bag_DuffelBagTINT | 10.78% |
ToolsCache1 | ToolsBox | 10.78% |
ToolsCache1 | counter | 10.78% |
all | crate | 0.65% |
all | metal_shelves | 2.57% |
all | toolcabinet | 10.78% |
bedroom | crate | 0.65% |
butcher | counter | 19.27% |
butcher | metal_shelves | 19.27% |
cabinetfactory | crate | 19.27% |
cabinetfactory | metal_shelves | 19.27% |
cabinetshipping | metal_shelves | 19.27% |
cafeteriakitchen | counter | 10.78% |
closet | crate | 0.65% |
closet | crate | 10.78% |
closet | crate | 19.27% |
construction | crate | 10.78% |
deepfry_kitchen | counter | 10.78% |
dinerkitchen | counter | 10.78% |
drugshack | counter | 10.78% |
drugshack | crate | 10.78% |
factory | crate | 10.78% |
factory | metal_shelves | 10.78% |
farmstorage | crate | 10.78% |
farmstorage | metal_shelves | 10.78% |
garagestorage | counter | 10.78% |
garagestorage | crate | 0.65% |
garagestorage | crate | 10.78% |
garagestorage | crate | 19.27% |
garagestorage | locker | 10.78% |
garagestorage | metal_shelves | 10.78% |
generalstore | metal_shelves | 10.78% |
generalstore | shelves | 10.78% |
generalstorestorage | metal_shelves | 10.78% |
generalstorestorage | shelves | 10.78% |
gigamart | shelves | 10.78% |
gigamartkitchen | counter | 10.78% |
italiankitchen | counter | 10.78% |
jayschicken_kitchen | counter | 10.78% |
kitchen | crate | 10.78% |
loggingfactory | crate | 10.78% |
loggingfactory | metal_shelves | 10.78% |
pawnshop | counter | 10.78% |
pawnshop | crate | 10.78% |
pawnshop | metal_shelves | 10.78% |
pawnshop | shelves | 10.78% |
pawnshopstorage | crate | 10.78% |
pawnshopstorage | metal_shelves | 10.78% |
restaurantkitchen | counter | 10.78% |
shed | counter | 10.78% |
shed | crate | 10.78% |
shed | locker | 10.78% |
shed | metal_shelves | 10.78% |
storageunit | crate | 0.65% |
storageunit | crate | 10.78% |
storageunit | crate | 19.27% |
storageunit | metal_shelves | 0.65% |
storageunit | metal_shelves | 10.78% |
toolstore | counter | 10.78% |
toolstore | crate | 10.78% |
toolstore | metal_shelves | 10.78% |
toolstore | shelves | 10.78% |
toolstorestorage | crate | 10.78% |
toolstorestorage | metal_shelves | 10.78% |
warehouse | crate | 10.78% |
warehouse | metal_shelves | 10.78% |
westernkitchen | counter | 10.78% |
Outfit | Days survived | Chance |
---|---|---|
ConstructionWorker Foreman |
0 | 80 |
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item WoodenMallet
{
DisplayCategory = ToolWeapon,
MaxRange = 1,
WeaponSprite = WoodenMallet,
MinAngle = 0.65,
Type = Weapon,
MinimumSwingTime = 3,
KnockBackOnNoDeath = TRUE,
SwingAmountBeforeImpact = 0.02,
Categories = SmallBlunt,
ConditionLowerChanceOneIn = 20,
Weight = 1,
SplatNumber = 1,
PushBackMod = 0.5,
SubCategory = Swinging,
ConditionMax = 8,
MaxHitCount = 1,
DoorDamage = 9,
CanBarricade = TRUE,
SwingAnim = Bat,
DisplayName = Wooden Mallet,
MinRange = 0.61,
SwingTime = 3,
KnockdownMod = 0,
SplatBloodOnNoDeath = TRUE,
Icon = WoodMallet,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
BreakSound = WoodenMalletBreak,
DoorHitSound = WoodenMalletHit,
HitSound = WoodenMalletHit,
HitFloorSound = WoodenMalletHit,
SwingSound = WoodenMalletSwing,
TreeDamage = 0,
MetalValue = 25,
CriticalChance = 17,
CritDmgMultiplier = 3,
MinDamage = 0.4,
MaxDamage = 0.9,
BaseSpeed = 1.1,
WeaponLength = 0.23,
AttachmentType = Hammer,
Tooltip = Tooltip_no_nails,
}