Baseball Cap
Base.Hat_BaseballCap_Reverse
Base.Hat_BaseballCapKY
Base.Hat_BaseballCapKY_Reverse
Base.Hat_BaseballCapKY_Red
Base.Hat_BaseballCapBlue
Base.Hat_BaseballCapBlue_Reverse
Base.Hat_BaseballCapRed
Base.Hat_BaseballCapRed_Reverse
Base.Hat_BaseballCapGreen
Base.Hat_BaseballCapGreen_Reverse
Base.Hat_BaseballCapArmy
The baseball cap is a hat with three different color variations: Blue, Green and Red. The baseball cap can be equipped in the character creation menu.
Usage
Baseball caps are best suited to be worn during warm temperatures due to it providing a very minor amount of insulation. Baseball caps have a very high chance of knocked off of the wearer's head when they're attacked.
Baseball caps can alternatively be worn as a backwards cap if the wearer selects the Visor Backward option in their inventory.
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
Bag_DuffelBag | Bag_DuffelBag | 1.01% |
Bag_DuffelBagTINT | Bag_DuffelBagTINT | 1.01% |
all | locker | 1.87% |
all | wardrobe | 1.87% |
baseballstore | shelves | 23.28% |
bathroom | locker | 1.87% |
bedroom | wardrobe | 1.87% |
changeroom | locker | 1.87% |
closet | metal_shelves | 1.87% |
clothingstorage | crate | 19.27% |
clothingstorage | metal_shelves | 19.27% |
clothingstore | counter | 23.28% |
clothingstore | crate | 19.27% |
clothingstore | metal_shelves | 19.27% |
daycare | wardrobe | 1.87% |
departmentstorage | crate | 19.27% |
departmentstorage | metal_shelves | 19.27% |
hall | locker | 1.87% |
livingroom | wardrobe | 1.87% |
shoestore | counter | 23.28% |
sportstorage | counter | 23.28% |
sportstore | counter | 23.28% |
Baseball caps can be found inside of bedroom wardrobes, corpses and on zombies.
Body location
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Code
Source: ProjectZomboid\media\scripts\clothing\clothing_hats.txt
item Hat_BaseballCap
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Baseball Cap,
ClothingItem = Hat_BaseballCap,
ClothingItemExtra = Hat_BaseballCap_Reverse,
ClothingItemExtraOption = ReverseCap,
clothingExtraSubmenu = ForwardCap,
BodyLocation = Hat,
IconsForTexture = BaseballCapRed;BaseballCapGreen;BaseballCapBlue,
CanHaveHoles = false,
ChanceToFall = 60,
Insulation = 0.10,
Weight = 0.5,
}
Source: ProjectZomboid\media\scripts\clothing\clothing_hats.txt
item Hat_BaseballCapKY
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = KY Baseball Cap,
ClothingItem = Hat_BaseballCapKY,
ClothingItemExtra = Hat_BaseballCapKY_Reverse,
ClothingItemExtraOption = ReverseCap,
clothingExtraSubmenu = ForwardCap,
BodyLocation = Hat,
IconsForTexture = BaseballCapRed;BaseballCapGreen;BaseballCapBlue,
CanHaveHoles = false,
ChanceToFall = 60,
Insulation = 0.10,
Weight = 0.5,
}
Source: ProjectZomboid\media\scripts\clothing\clothing_hats.txt
item Hat_BaseballCapKY_Reverse
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = KY Baseball Cap,
ClothingItem = Hat_BaseballCapKY_Reverse,
ClothingItemExtra = Hat_BaseballCapKY,
ClothingItemExtraOption = ForwardCap,
clothingExtraSubmenu = ReverseCap,
BodyLocation = Hat,
IconsForTexture = BaseballCapRed;BaseballCapGreen;BaseballCapBlue,
CanHaveHoles = false,
ChanceToFall = 60,
Insulation = 0.10,
Weight = 0.5,
}
Source: ProjectZomboid\media\scripts\clothing\clothing_hats.txt
item Hat_BaseballCapKY_Red
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = KY Baseball Cap,
ClothingItem = Hat_BaseballCapKY_Red,
ClothingItemExtra = Hat_BaseballCapKY_Reverse,
ClothingItemExtraOption = ReverseCap,
clothingExtraSubmenu = ForwardCap,
BodyLocation = Hat,
Icon = BaseballCapRed,
CanHaveHoles = false,
ChanceToFall = 60,
Insulation = 0.15,
Weight = 0.5,
}
Source: ProjectZomboid\media\scripts\clothing\clothing_hats.txt
item Hat_BaseballCapBlue
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Baseball Cap,
ClothingItem = Hat_BaseballCapBlue,
ClothingItemExtra = Hat_BaseballCapBlue_Reverse,
ClothingItemExtraOption = ReverseCap,
clothingExtraSubmenu = ForwardCap,
BodyLocation = Hat,
Icon = BaseballCapBlue,
CanHaveHoles = false,
ChanceToFall = 60,
Insulation = 0.10,
Weight = 0.5,
}
Source: ProjectZomboid\media\scripts\clothing\clothing_hats.txt
item Hat_BaseballCapBlue_Reverse
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Baseball Cap,
ClothingItem = Hat_BaseballCapBlue_Reverse,
ClothingItemExtra = Hat_BaseballCapBlue,
ClothingItemExtraOption = ForwardCap,
clothingExtraSubmenu = ReverseCap,
BodyLocation = Hat,
Icon = BaseballCapBlue,
CanHaveHoles = false,
ChanceToFall = 60,
Insulation = 0.10,
Weight = 0.5,
}
Source: ProjectZomboid\media\scripts\clothing\clothing_hats.txt
item Hat_BaseballCapRed
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Baseball Cap,
ClothingItem = Hat_BaseballCapRed,
ClothingItemExtra = Hat_BaseballCapRed_Reverse,
ClothingItemExtraOption = ReverseCap,
clothingExtraSubmenu = ForwardCap,
BodyLocation = Hat,
Icon = BaseballCapRed,
CanHaveHoles = false,
ChanceToFall = 80,
Insulation = 0.10,
Weight = 0.5,
}
Source: ProjectZomboid\media\scripts\clothing\clothing_hats.txt
item Hat_BaseballCapRed_Reverse
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Baseball Cap,
ClothingItem = Hat_BaseballCapRed_Reverse,
ClothingItemExtra = Hat_BaseballCapRed,
ClothingItemExtraOption = ForwardCap,
clothingExtraSubmenu = ReverseCap,
BodyLocation = Hat,
Icon = BaseballCapRed,
CanHaveHoles = false,
ChanceToFall = 60,
Insulation = 0.10,
Weight = 0.5,
}
Source: ProjectZomboid\media\scripts\clothing\clothing_hats.txt
item Hat_BaseballCapGreen
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Baseball Cap,
ClothingItem = Hat_BaseballCapGreen,
ClothingItemExtra = Hat_BaseballCapGreen_Reverse,
ClothingItemExtraOption = ReverseCap,
clothingExtraSubmenu = ForwardCap,
BodyLocation = Hat,
Icon = BaseballCapGreen,
CanHaveHoles = false,
ChanceToFall = 60,
Insulation = 0.10,
Weight = 0.5,
}
Source: ProjectZomboid\media\scripts\clothing\clothing_hats.txt
item Hat_BaseballCapGreen_Reverse
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Baseball Cap,
ClothingItem = Hat_BaseballCapGreen_Reverse,
ClothingItemExtra = Hat_BaseballCapGreen,
ClothingItemExtraOption = ForwardCap,
clothingExtraSubmenu = ReverseCap,
BodyLocation = Hat,
Icon = BaseballCapGreen,
CanHaveHoles = false,
ChanceToFall = 60,
Insulation = 0.10,
Weight = 0.5,
}
Source: ProjectZomboid\media\scripts\clothing\clothing_hats.txt
item Hat_BaseballCapArmy
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Army Baseball Cap,
ClothingItem = Hat_BaseballCapArmy,
ClothingItemExtra = Hat_BaseballCapArmy_Reverse,
ClothingItemExtraOption = ReverseCap,
clothingExtraSubmenu = ForwardCap,
BodyLocation = Hat,
Icon = BaseballHat_CamoGreen,
CanHaveHoles = false,
ChanceToFall = 60,
Insulation = 0.10,
Weight = 0.5,
}
Source: ProjectZomboid\media\scripts\clothing\clothing_hats.txt
item Hat_BaseballCapArmy_Reverse
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Army Baseball Cap,
ClothingItem = Hat_BaseballCapArmy_Reverse,
ClothingItemExtra = Hat_BaseballCapArmy,
ClothingItemExtraOption = ForwardCap,
clothingExtraSubmenu = ReverseCap,
BodyLocation = Hat,
Icon = BaseballHat_CamoGreen,
CanHaveHoles = false,
ChanceToFall = 60,
Insulation = 0.10,
Weight = 0.5,
}