Bow Tie

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Bow Tie
BowTIe Black Model.png
BowTIe Red Model.png
BowTIe Spotted Model.png
Clip-on Bow Tie
General
Category
Clothing
Encumbrance
Moodle Icon HeavyLoad.png
1.0
Equipped
Neck
Technical
Item ID
Base.BowTie_Full
Base.BowTie_Worn

The bow tie or clip-on bow tie is an entirely cosmetic clothing item, offering no protection around the neck and no insulation. Similar to the tie, it can be worn independently of a scarf, although it will be completely hidden by the scarf when worn together.

Body location

Protection Neck.png
  • Neck

Distribution

The loot distributions can be found in the table(s) below.

Tie_BowTieFull distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all locker 2.81%
all wardrobe 2.81%
bedroom wardrobe 2.81%
Tie_BowTieWorn distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all locker 2.81%
all wardrobe 2.81%
bedroom wardrobe 2.81%

Zombies can randomly spawn wearing bow ties.

Code

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This section may be in need of improvement.
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Editors are encouraged to add any missing information to the article, while verifying that the article's current content is correct.
Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_others.txt

Retrieved: Build 41.78.16
item Tie_BowTieFull
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Bow Tie,
		ClothingItem = Tie_BowTieFull,
		BodyLocation = Neck,
		Icon = TieBowBlack,
		WorldStaticModel = BowTie_Ground,
	}

See also