Gun Case
- This article is about small gun case. For large gun case, see Gun Case (large).
A gun case is a container item that can spawn with a firearm stored inside it.
Usage
The gun case is a small container item that can be used to hold items. It has a low capacity and encumbrance reduction. It cannot be equipped on the player's back. It is mostly useful to find a weapon stored inside.
Types
The 'Gun Case' can spawn as one of 6 variants (Not including the Gun Case (large) and its variants). Each variant has its own gun type, and will only spawn with ammunition and magazines (where applicable) for that weapon type. All possible types are as follows:
Item ID | Weapon | Magazine | Ammo type |
---|---|---|---|
Base.PistolCase1 | M9 Pistol | M9 Magazine | 9mm Round |
Base.PistolCase2 | M1911 Pistol | M1911 Auto Magazine | .45 Auto Round |
Base.PistolCase3 | D-E Pistol | D-E Magazine | .44 Magnum Round |
Base.RevolverCase1 | M36 Revolver | - | .38 Special Round |
Base.RevolverCase2 | M625 Revolver | - | .45 Auto Round |
Base.RevolverCase3 | Magnum | - | .44 Magnum Round |
Distribution
Gun cases can be found in bedroom dressers, side tables, garages, home office desks, and pawn shops.
Trivia
- Only the 9mm gun case can be found in pawn shops.
Code
Base.PistolCase1
Source: ProjectZomboid\media\scripts\clothing\clothing_bags.txt
item PistolCase1
{
DisplayCategory = Container,
WeightReduction = 5,
Weight = 0.5,
Type = Container,
Capacity = 4,
DisplayName = Gun Case,
Icon = PistolCase,
RunSpeedModifier = 0.99,
MetalValue = 15,
ReplaceInSecondHand = Bag_PistolCase_LHand holdingbagleft,
ReplaceInPrimaryHand = Bag_PistolCase_RHand holdingbagright,
WorldStaticModel = GunCase_Ground,
}
Base.PistolCase2
Source: ProjectZomboid\media\scripts\clothing\clothing_bags.txt
item PistolCase2
{
DisplayCategory = Container,
WeightReduction = 5,
Weight = 0.5,
Type = Container,
Capacity = 4,
DisplayName = Gun Case,
Icon = PistolCase,
RunSpeedModifier = 0.99,
MetalValue = 15,
ReplaceInSecondHand = Bag_PistolCase_LHand holdingbagleft,
ReplaceInPrimaryHand = Bag_PistolCase_RHand holdingbagright,
WorldStaticModel = GunCase_Ground,
}
Base.PistolCase3
Source: ProjectZomboid\media\scripts\clothing\clothing_bags.txt
item PistolCase3
{
DisplayCategory = Container,
WeightReduction = 5,
Weight = 0.5,
Type = Container,
Capacity = 4,
DisplayName = Gun Case,
Icon = PistolCase,
RunSpeedModifier = 0.99,
MetalValue = 15,
ReplaceInSecondHand = Bag_PistolCase_LHand holdingbagleft,
ReplaceInPrimaryHand = Bag_PistolCase_RHand holdingbagright,
WorldStaticModel = GunCase_Ground,
}
Base.RevolverCase1
Source: ProjectZomboid\media\scripts\clothing\clothing_bags.txt
item RevolverCase1
{
DisplayCategory = Container,
WeightReduction = 5,
Weight = 0.5,
Type = Container,
Capacity = 4,
DisplayName = Gun Case,
Icon = PistolCase,
RunSpeedModifier = 0.99,
MetalValue = 15,
ReplaceInSecondHand = Bag_PistolCase_LHand holdingbagleft,
ReplaceInPrimaryHand = Bag_PistolCase_RHand holdingbagright,
WorldStaticModel = GunCase_Ground,
}
Base.RevolverCase2
Source: ProjectZomboid\media\scripts\clothing\clothing_bags.txt
item RevolverCase2
{
DisplayCategory = Container,
WeightReduction = 5,
Weight = 0.5,
Type = Container,
Capacity = 4,
DisplayName = Gun Case,
Icon = PistolCase,
RunSpeedModifier = 0.99,
MetalValue = 15,
ReplaceInSecondHand = Bag_PistolCase_LHand holdingbagleft,
ReplaceInPrimaryHand = Bag_PistolCase_RHand holdingbagright,
WorldStaticModel = GunCase_Ground,
}
Base.RevolverCase3
Source: ProjectZomboid\media\scripts\clothing\clothing_bags.txt
item RevolverCase3
{
DisplayCategory = Container,
WeightReduction = 5,
Weight = 0.5,
Type = Container,
Capacity = 4,
DisplayName = Gun Case,
Icon = PistolCase,
RunSpeedModifier = 0.99,
MetalValue = 15,
ReplaceInSecondHand = Bag_PistolCase_LHand holdingbagleft,
ReplaceInPrimaryHand = Bag_PistolCase_RHand holdingbagright,
WorldStaticModel = GunCase_Ground,
}