Shell Suit Jacket

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Project ZomboidItemsClothingTopsJacketsShell Suit Jacket
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Shell Suit Jacket
Jacket Shellsuit Black model.png
Jacket Shellsuit Blue model.png
Jacket Shellsuit Green model.png
Jacket Shellsuit Pink model.png
Jacket Shellsuit Teal model.png
Jacket Shellsuit White model.png
General
Category
Clothing
Encumbrance
Moodle Icon HeavyLoad.png
1
Properties
Scratch defence
5%
Insulation
40%
Wind resistance
45%
Technical
Item ID
Base.Jacket_Shellsuit_Black
Base.Jacket_Shellsuit_Blue
Base.Jacket_Shellsuit_Green
Base.Jacket_Shellsuit_Pink
Base.Jacket_Shellsuit_Teal
Base.Jacket_Shellsuit_TINT

A shell suit jacket is a clothing item. Along with its bottom counterpart shell suit trousers its design is based on fashion trends of the 80s, with bright colors and geometric patterns. Its intended purpose is to be worn during exercise, and it does indeed offer good wind resistance and isolation, whilst the overall protection suffers.

Body location

Protection Shirt.png
  • Upper Torso
  • Lower Torso
  • Upper Arms
  • Forearms

Distribution

The loot distributions can be found in the table(s) below.

Jacket_Shellsuit_Black distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all clothingrack 10.78%
all wardrobe 1.75%
bedroom wardrobe 1.75%
closet metal_shelves 1.75%
clothingstorage clothingrack 10.78%
clothingstorage crate 10.78%
clothingstore clothingrack 10.78%
clothingstore crate 10.78%
departmentstorage crate 10.78%
livingroom wardrobe 1.75%
pawnshop clothingrack 10.78%
pawnshop crate 10.78%
pawnshop metal_shelves 10.78%
shoestore clothingrack 10.78%
Vehicles
Type Container Effective chance
Clothing Trunk 2.57%
Jacket_Shellsuit_Blue distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all clothingrack 10.78%
all wardrobe 1.75%
bedroom wardrobe 1.75%
closet metal_shelves 1.75%
clothingstorage clothingrack 10.78%
clothingstorage crate 10.78%
clothingstore clothingrack 10.78%
clothingstore crate 10.78%
departmentstorage crate 10.78%
livingroom wardrobe 1.75%
pawnshop clothingrack 10.78%
pawnshop crate 10.78%
pawnshop metal_shelves 10.78%
shoestore clothingrack 10.78%
Vehicles
Type Container Effective chance
Clothing Trunk 2.57%

Trivia

  • The shell suit jacket is one of the few clothing items that cannot be used as fuel, perhaps because it may be intended to be a jacket for athletic use that uses a more glossy, plastic-based fabric than most other garments for breathability. This fabric would not burn well or be of use as fuel.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

TracksuitBlack.png Base.Jacket_Shellsuit_Black
Source: ProjectZomboid\media\scripts\clothing\clothing_jacket.txt

Retrieved: Build 41.78.16
item Jacket_Shellsuit_Black
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Shell Suit Jacket,
        ClothingItem = Jacket_Shellsuit_Black,
        BodyLocation = Jacket_Bulky,
        Icon = TracksuitBlack,
        BloodLocation = Jumper,
        ScratchDefense = 5,
        Insulation = 0.45,
        WindResistance = 0.4,
        Weight = 1,
        WorldStaticModel = Jacket_Shellsuit_Ground,
    }

TracksuitBlue.png Base.Jacket_Shellsuit_Blue
Source: ProjectZomboid\media\scripts\clothing\clothing_jacket.txt

Retrieved: Build 41.78.16
item Jacket_Shellsuit_Blue
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Shell Suit Jacket,
        ClothingItem = Jacket_Shellsuit_Blue,
        BodyLocation = Jacket_Bulky,
        Icon = TracksuitBlue,
        BloodLocation = Jumper,
        ScratchDefense = 5,
        Insulation = 0.45,
        WindResistance = 0.4,
        Weight = 1,
        WorldStaticModel = Jacket_Shellsuit_Ground,
    }

TracksuitGreen.png Base.Jacket_Shellsuit_Green
Source: ProjectZomboid\media\scripts\clothing\clothing_jacket.txt

Retrieved: Build 41.78.16
item Jacket_Shellsuit_Green
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Shell Suit Jacket,
        ClothingItem = Jacket_Shellsuit_Green,
        BodyLocation = Jacket_Bulky,
        Icon = TracksuitGreen,
        BloodLocation = Jumper,
        ScratchDefense = 5,
        Insulation = 0.45,
        WindResistance = 0.4,
        Weight = 1,
        WorldStaticModel = Jacket_Shellsuit_Ground,
    }

TracksuitPink.png Base.Jacket_Shellsuit_Pink
Source: ProjectZomboid\media\scripts\clothing\clothing_jacket.txt

Retrieved: Build 41.78.16
item Jacket_Shellsuit_Pink
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Shell Suit Jacket,
        ClothingItem = Jacket_Shellsuit_Pink,
        BodyLocation = Jacket_Bulky,
        Icon = TracksuitPink,
        BloodLocation = Jumper,
        ScratchDefense = 5,
        Insulation = 0.45,
        WindResistance = 0.4,
        Weight = 1,
        WorldStaticModel = Jacket_Shellsuit_Ground,
    }

TracksuitTeal.png Base.Jacket_Shellsuit_Teal
Source: ProjectZomboid\media\scripts\clothing\clothing_jacket.txt

Retrieved: Build 41.78.16
item Jacket_Shellsuit_Teal
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Shell Suit Jacket,
        ClothingItem = Jacket_Shellsuit_Teal,
        BodyLocation = Jacket_Bulky,
        Icon = TracksuitTeal,
        BloodLocation = Jumper,
        ScratchDefense = 5,
        Insulation = 0.45,
        WindResistance = 0.4,
        Weight = 1,
        WorldStaticModel = Jacket_Shellsuit_Ground,
    }

TracksuitGeneric.png Base.Jacket_Shellsuit_TINT
Source: ProjectZomboid\media\scripts\clothing\clothing_jacket.txt

Retrieved: Build 41.78.16
item Jacket_Shellsuit_TINT
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Shell Suit Jacket,
        ClothingItem = Jacket_Shellsuit_White,
        BodyLocation = Jacket_Bulky,
        Icon = TracksuitGeneric,
        BloodLocation = Jumper,
        ScratchDefense = 5,
        Insulation = 0.45,
        WindResistance = 0.4,
        Weight = 1,
        WorldStaticModel = Jacket_Shellsuit_Ground,
    }

See also