Ring

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Ring
Gold Ring
Silver Ring
Diamond on a Silver Ring
Ruby on a Gold Ring
Diamond on a Gold Ring
General
Category
Clothing
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Equipped
Right_MiddleFinger
Left_MiddleFinger
Right_RingFinger
Left_RingFinger
Technical
Item ID
PlushSpiffo.pngThis article is about rings that can go on the finger.

A ring is a cosmetic item. It has no functionality and comes in 5 variants.

Distribution

The loot distributions can be found in the table(s) below.

Ring_Right_RingFinger_GoldRuby distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
departmentstore displaycase 19.27%
jewelrystorage crate 15.1%
jewelrystorage metal_shelves 15.1%
jewelrystore displaycase 19.27%
pawnshop displaycase 19.27%
pawnshopoffice crate 15.1%
Ring_Left_RingFinger_Gold distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
BandPractice crate 19.27%
BandPractice metal_shelves 19.27%
all plankstash 23.28%
bandlivingroom locker 19.27%
closet crate 23.28%
departmentstore displaycase 23.28%
garagestorage crate 23.28%
jewelrystorage crate 19.27%
jewelrystorage metal_shelves 19.27%
jewelrystore displaycase 23.28%
livingroom wardrobe 23.28%
pawnshop displaycase 23.28%
pawnshopoffice crate 19.27%
storageunit crate 23.28%
Ring_Left_RingFinger_Silver distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
departmentstore displaycase 23.28%
jewelrystorage crate 19.27%
jewelrystorage metal_shelves 19.27%
jewelrystore displaycase 23.28%
pawnshop displaycase 23.28%
pawnshopoffice crate 19.27%
Ring_Right_RingFinger_SilverDiamond distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
departmentstore displaycase 19.27%
jewelrystorage crate 15.1%
jewelrystorage metal_shelves 15.1%
jewelrystore displaycase 19.27%
pawnshop displaycase 19.27%
pawnshopoffice crate 15.1%
Ring_Right_RingFinger_GoldDiamond distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
departmentstore displaycase 19.27%
jewelrystorage crate 15.1%
jewelrystorage metal_shelves 15.1%
jewelrystore displaycase 19.27%
pawnshop displaycase 19.27%
pawnshopoffice crate 15.1%

Buildings

See more: Businesses

Rings are often stored in homes and apartments around the map.

NPCs

See more: NPC

Zombies will sometimes be found wearing rings.

Remove from world

As rings can often create clutter on a multiplayer server, they can be removed by editing the SandboxVars.lua file and adding the following to the WorldItemRemovalList:

Base.Ring_Right_MiddleFinger_Gold,Base.Ring_Left_MiddleFinger_Gold,Base.Ring_Right_RingFinger_GoldBase.Ring_Left_RingFinger_Gold,Base.Ring_Right_MiddleFinger_Silver,Base.Ring_Left_MiddleFinger_Silver,Base.Ring_Right_RingFinger_Silver,Base.Ring_Left_RingFinger_Silver,Base.Ring_Right_MiddleFinger_SilverDiamond,Base.Ring_Left_MiddleFinger_SilverDiamond,Base.Ring_Right_RingFinger_SilverDiamond,Base.Ring_Left_RingFinger_SilverDiamond,Base.Ring_Right_MiddleFinger_GoldRuby,Base.Ring_Left_MiddleFinger_GoldRuby,Base.Ring_Right_RingFinger_GoldRuby,Base.Ring_Left_RingFinger_GoldRuby,Base.Ring_Right_MiddleFinger_GoldDiamond,Base.Ring_Left_MiddleFinger_GoldDiamond,Base.Ring_Right_RingFinger_GoldDiamond,Base.Ring_Left_RingFinger_GoldDiamond

Variants

Icon Name Encumbrance Body location Item ID
Gold Ring Gold Ring 0.1 Right_MiddleFinger
or Left_MiddleFinger
or Right_RingFinger
or Left_RingFinger
Base.Ring_Right_MiddleFinger_Gold
Base.Ring_Left_MiddleFinger_Gold
Base.Ring_Right_RingFinger_Gold
Base.Ring_Left_RingFinger_Gold
Silver Ring Silver Ring 0.1 Right_MiddleFinger
or Left_MiddleFinger
or Right_RingFinger
or Left_RingFinger
Base.Ring_Right_MiddleFinger_Silver
Base.Ring_Left_MiddleFinger_Silver
Base.Ring_Right_RingFinger_Silver
Base.Ring_Left_RingFinger_Silver
Diamond on a Silver Ring Diamond on a Silver Ring 0.1 Right_MiddleFinger
or Left_MiddleFinger
or Right_RingFinger
or Left_RingFinger
Base.Ring_Right_MiddleFinger_SilverDiamond
Base.Ring_Left_MiddleFinger_SilverDiamond
Base.Ring_Right_RingFinger_SilverDiamond
Base.Ring_Left_RingFinger_SilverDiamond
Ruby on a Gold Ring Ruby on a Gold Ring 0.1 Right_MiddleFinger
or Left_MiddleFinger
or Right_RingFinger
or Left_RingFinger
Base.Ring_Right_MiddleFinger_GoldRuby
Base.Ring_Left_MiddleFinger_GoldRuby
Base.Ring_Right_RingFinger_GoldRuby
Base.Ring_Left_RingFinger_GoldRuby
Diamond on a Gold Ring Diamond on a Gold Ring 0.1 Right_MiddleFinger
or Left_MiddleFinger
or Right_RingFinger
or Left_RingFinger
Base.Ring_Right_MiddleFinger_GoldDiamond
Base.Ring_Left_MiddleFinger_GoldDiamond
Base.Ring_Right_RingFinger_GoldDiamond
Base.Ring_Left_RingFinger_GoldDiamond

Gallery

Trivia

  • Prior to build 41, rings could not be worn, and had 3 variants. These variants have since been removed.
Icon Name Item ID
Ring.png Ring Base.Ring
WeddingRing Man.png Wedding Ring Base.WeddingRing_Man
WeddingRing Woman.png Wedding Ring Base.WeddingRing_Woman

Code

WhiskeyHalf.png
This section may be in need of improvement.
Missing variants
Editors are encouraged to add any missing information to the article, while verifying that the article's current content is correct.
Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Ring Gold.png Base.Ring_Right_MiddleFinger_Gold
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt

Retrieved: Build 41.78.16
item Ring_Right_MiddleFinger_Gold
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Gold Ring,
        ClothingItem = Ring_Right_MiddleFinger_Gold,
        BodyLocation = Right_MiddleFinger,
        Icon = Ring_Gold,
        Weight = 0.1,
        ClothingItemExtra = Ring_Left_MiddleFinger_Gold;Ring_Left_RingFinger_Gold;Ring_Right_RingFinger_Gold,
        ClothingItemExtraOption = LeftMiddleFinger;LeftRingFinger;RightRingFinger,
        clothingExtraSubmenu = RightMiddleFinger,
        Cosmetic = TRUE,
        WorldStaticModel = Ring_Gold_Ground,
    }

Ring Silver.png Base.Ring_Left_MiddleFinger_Silver
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt

Retrieved: Build 41.78.16
item Ring_Left_MiddleFinger_Silver
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Silver Ring,
        ClothingItem = Ring_Left_MiddleFinger_Silver,
        BodyLocation = Left_MiddleFinger,
        Icon = Ring_Silver,
        Weight = 0.1,
        ClothingItemExtra = Ring_Right_MiddleFinger_Silver;Ring_Left_RingFinger_Silver;Ring_Right_RingFinger_Silver,
        ClothingItemExtraOption = RightMiddleFinger;LeftRingFinger;RightRingFinger,
        clothingExtraSubmenu = LeftMiddleFinger,
        Cosmetic = TRUE,
        WorldStaticModel = Ring_Silver_Ground,
    }

Ring SilverDiamond.png Base.Ring_Right_RingFinger_SilverDiamond
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt

Retrieved: Build 41.78.16
item Ring_Right_RingFinger_SilverDiamond
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Diamond on a Silver Ring,
        ClothingItem = Ring_Right_RingFinger_SilverDiamond,
        BodyLocation = Right_RingFinger,
        Icon = Ring_SilverDiamond,
        Weight = 0.1,
        ClothingItemExtra = Ring_Left_MiddleFinger_SilverDiamond;Ring_Right_MiddleFinger_SilverDiamond;Ring_Left_RingFinger_SilverDiamond,
        ClothingItemExtraOption = LeftMiddleFinger;RightMiddleFinger;LeftRingFinger,
        clothingExtraSubmenu = RightRingFinger,
        Cosmetic = TRUE,
        WorldStaticModel = Ring_Silver_Ground,
    }

See also