Tarp
The tarp is an item used to craft a tent kit for camping.
Usage
Recipes
The tarp is only used to make a tent kit.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Tent Kit |
Tarp ×1 Tent Peg ×4 Sturdy Stick ×2 |
none | none | none | none |
Tent Kit |
Tarp ×1 Stake ×4 Sturdy Stick ×2 |
none | none | none | none |
Distribution
The loot distributions can be found in the table(s) below.
Tarp distribution
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Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
ToolsCache1 | Bag_DuffelBagTINT | 23.28% |
ToolsCache1 | ToolsBox | 23.28% |
ToolsCache1 | counter | 23.28% |
all | crate | 1.01% |
all | metal_shelves | 3.98% |
armyhanger | counter | 23.28% |
armyhanger | metal_shelves | 23.28% |
armysurplus | counter | 23.28% |
armysurplus | metal_shelves | 23.28% |
armysurplus | metal_shelves | 41.14% |
armysurplus | shelves | 23.28% |
armysurplus | shelves | 41.14% |
bedroom | crate | 1.01% |
camping | counter | 23.28% |
camping | counter | 41.14% |
camping | shelves | 23.28% |
camping | shelves | 41.14% |
campingstorage | crate | 23.28% |
campingstorage | crate | 41.14% |
carsupply | clothingrack | 23.28% |
carsupply | metal_shelves | 23.28% |
carsupply | shelves | 23.28% |
closet | crate | 1.01% |
closet | crate | 23.28% |
drugshack | counter | 23.28% |
drugshack | crate | 23.28% |
factorystorage | locker | 23.28% |
fishingstorage | counter | 23.28% |
fishingstorage | counter | 41.14% |
fishingstorage | crate | 23.28% |
fishingstorage | crate | 41.14% |
fishingstorage | metal_shelves | 23.28% |
fishingstorage | metal_shelves | 41.14% |
fishingstorage | shelves | 23.28% |
fishingstorage | shelves | 41.14% |
garagestorage | crate | 1.01% |
garagestorage | crate | 23.28% |
gasstorage | counter | 23.28% |
hunting | counter | 23.28% |
hunting | counter | 41.14% |
janitor | counter | 23.28% |
janitor | metal_shelves | 23.28% |
mechanic | crate | 23.28% |
mechanic | metal_shelves | 23.28% |
mechanic | wardrobe | 23.28% |
morgue | counter | 23.28% |
pawnshop | crate | 23.28% |
pawnshop | crate | 41.14% |
pawnshop | metal_shelves | 23.28% |
pawnshop | metal_shelves | 41.14% |
pawnshop | shelves | 23.28% |
pawnshop | shelves | 41.14% |
schoolstorage | counter | 23.28% |
storageunit | crate | 1.01% |
storageunit | crate | 23.28% |
storageunit | metal_shelves | 1.01% |
storageunit | metal_shelves | 23.28% |
zippeestorage | counter | 23.28% |
Type | Container | Effective chance |
---|---|---|
Ambulance | Trunk | 23.28% |
Carpenter | Trunk | 23.28% |
Clothing | Trunk | 23.28% |
Construction Worker | Trunk | 23.28% |
Distillery | Trunk | 23.28% |
Doctor | Trunk | 23.28% |
Electrician | Trunk | 23.28% |
Farmer | Trunk | 23.28% |
Fire | Trunk | 23.28% |
Fisherman | Trunk | 23.28% |
Fossoil | Trunk | 23.28% |
Golf | Trunk | 23.28% |
Groceries | Trunk | 23.28% |
Heralds | Trunk | 23.28% |
Hunter | Trunk | 23.28% |
Mass Gen Fac | Trunk | 23.28% |
McCoy | Trunk | 23.28% |
Metal Welder | Trunk | 23.28% |
Painter | Trunk | 23.28% |
Police | Trunk | 23.28% |
Postal | Trunk | 23.28% |
Radio | Trunk | 23.28% |
Ranger | Trunk | 23.28% |
Survivalist | Trunk | 23.28% |
Taxi | Trunk | 23.28% |
Transit | Trunk | 23.28% |
Heavy | Trunk | 23.28% |
Sports | Trunk | 23.28% |
Standard | Trunk | 23.28% |
Amount | Skill level | Biomes | Weather modifiers | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
--- | 2 | DeepForest 5 | - | - | - | - | - | - | - |
Tarps can be found in warehouses, where there are plenty of storage crates.
Code
Code snippet! This section contains source code from Project ZomboidShow / Hide
Source: ProjectZomboid\media\scripts\newitems.txt
item Tarp
{
DisplayCategory = Material,
Weight = 1,
Type = Normal,
DisplayName = Tarp,
Icon = TentMaterial,
WorldStaticModel = Tarp,
}