Dead Rat
A dead rat is a perishable food item used in cooking.
Usage
Consumable properties
A dead rat can be eaten raw, which can make the player sick. Consuming after being cooked will provide the player with some positive effects, however these will become negative the longer it's left to perish.
Fresh | Stale | Rotten | |
---|---|---|---|
Uncooked
|
|
|
Hunger: -6 |
Cooked
|
| ||
Burned
|
|
Crafting
Dead rat can be used is various cooking recipes.
Cooking
- Main article: Cooking
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Rodent Meat |
One of: Kitchen Knife ×1 Hunting Knife ×1 Meat Cleaver ×1 Stone Knife ×1 Machete ×1 |
none | none | none | 2.5 Cooking |
Dead Rat (Cooked) |
Dead Rat (Uncooked) ×1 | none | none | Heat source |
2.5 Cooking |
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
SafehouseLoot | counter | 1.01% |
SurvivorCache1 | counter | 1.01% |
SurvivorCache2 | counter | 1.01% |
all | junk | 2.81% |
bar | bin | 1.61% |
barkitchen | bin | 1.61% |
barstorage | bin | 1.61% |
beergarden | bin | 1.61% |
garagestorage | crate | 10.78% |
kitchen | counter | 1.01% |
kitchen | overhead | 1.01% |
kitchen | shelves | 1.01% |
livingroom | counter | 1.01% |
livingroom | overhead | 1.01% |
motelroomoccupied | bin | 2.81% |
storageunit | crate | 10.78% |
Amount | Skill level | Biomes | Weather modifiers | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
--- | 5 | Forest 2 DeepForest 2 Vegitation 2 FarmLand 5 Farm 5 TrailerPark 10 TownZone 10 Nav 1 |
-10 | - | - | - | - | - | March April |
Dead rats can be found in kitchen counters and ovens.
Trapping
- Main article: Trapping
Rats can usually be caught around farms, trailer parks and urban settings and rarely in forests. They are active all day and slightly rarer than mice.
They can only be caught using a mouse trap, and using cheese, processed cheese, peanut butter, chocolate, bacon bits, an apple, orange, or tomato as bait.
Code
Source: ProjectZomboid\media\scripts\items_food.txt
item DeadRat
{
DisplayName = Dead Rat,
DisplayCategory = Food,
Type = Food,
Weight = 0.2,
Icon = DeadRat,
BadInMicrowave = true,
DangerousUncooked = TRUE,
IsCookable = TRUE,
MinutesToCook = 20,
MinutesToBurn = 60,
DaysFresh = 6,
DaysTotallyRotten = 10,
HungerChange = -22,
UnhappyChange = 30,
Calories = 324,
Carbohydrates = 0,
Lipids = 16,
Proteins = 40,
CustomEatSound = EatingDeadAnimal,
StaticModel = DeadRat,
WorldStaticModel = DeadRat,
}