Juice Box

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Project ZomboidItemsFoodDrinksJuice Box
Spiffo controlyourself.png
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Juice Box
JuiceBox Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Properties
Packaged
True
Nutrition
HungerMoodle Icon Hungry.png
-2
ThirstMoodle Icon Thirsty.png
-13
CaloriesCalories
60
CarbohydratesCarbohydrates
14
ProteinsProteins
0
FatFat
0
Effect
UnhappinessMoodle Icon Unhappy.png
-10
Technical
Item ID
Base.JuiceBox

A juice box is a non-perishable food item.

Usage

A juice box can be eaten, providing the player with some positive effects, including reducing unhappiness.

Distribution

The loot distributions can be found in the table(s) below.

JuiceBox distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
GroceryBag1 GroceryBag1 1.01%
all fridge 3.98%
cafeteria displaycasebakery 23.28%
cafeteria displaycasebakery 41.14%
camping fridge 23.28%
conveniencestore fridge 23.28%
cornerstore fridge 23.28%
daycare desk 3.98%
fossoil fridge 23.28%
gasstore fridge 23.28%
generalstore fridge 23.28%
generalstorestorage fridge 23.28%
gigamart fridge 23.28%
grocery fridge 23.28%
grocerystorage fridge 23.28%
kitchen counter 15.1%
kitchen overhead 15.1%
kitchen shelves 15.1%
livingroom counter 15.1%
livingroom overhead 15.1%
pharmacy fridge 23.28%
zippeestore fridge 23.28%

Juice boxes can be found in convenience store, Spiffo's and Pizza Whirled refrigerators.

Evolved recipes

Juice Box is a spice when used in cooking recipes, therefore will not be included in the maximum number of ingredients.

Product Nutrition
Beverage
Beverage
2
Toast
Toast
1

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item JuiceBox
	{
		DisplayName = Juice Box,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.1,
		Icon = JuiceBox,
		EvolvedRecipe = Beverage:2;Beverage2:2,
		FoodType = Juice,
		Packaged = TRUE,
		HungerChange = -2,
		ThirstChange = -13,
		UnhappyChange = -10,
		Calories = 60,
		Carbohydrates = 14,
		Lipids = 0,
		Proteins = 0,
		CustomContextMenu = Drink,
		CustomEatSound = DrinkingFromCarton,
		WorldStaticModel = JuiceBox,
		EvolvedRecipeName = Juice,
	}

See also