Pipe Wrench

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Pipe Wrench
PipeWrench Model.png
General
Category
Weapon
Encumbrance
Moodle Icon HeavyLoad.png
1.5
Equipped
One-handed
Slot attached
Belt
Function
Skill
Properties
Max condition
10
Performance
Damage
0.5–1
Range
0.61–1.1
Attack speed
1
Knockback
0.3
Knockdown
2
Technical
Item ID
Base.PipeWrench

A pipe wrench is a tool used in plumbing and as a short blunt weapon.

Usage

Plumbing

Main article: Plumbing

The pipe wrench is primarily used to plumb water fixtures (sink) with a water source (rain collector barrel).

Weapon

The pipe wrench can be used as a weapon, which has similar stats to the hammer.

Breaking doors

The pipe wrench does 10 damage per hit to a door.

Condition

The pipe wrench has a maximum condition of 10. Its rate of degradation is influenced by the short blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (25 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the short blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blunt skills.

For how this is calculated, see: Condition
Maintenance skill Weapon skill Condition lower chance
0 0 1/25 (4%)
0 4 1/27 (4%)
0 8 1/29 (3%)
4 0 1/29 (3%)
8 0 1/33 (3%)
4 4 1/31 (3%)
4 8 1/33 (3%)
8 8 1/37 (3%)
10 10 1/39 (3%)

Repairing

The pipe wrench cannot be repaired.

Distribution

The loot distributions can be found in the table(s) below.

PipeWrench distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Bag_JanitorToolbox Bag_JanitorToolbox 30.41%
Bag_ToolBag Bag_ToolBag 4.01%
SafehouseLoot counter 15.1%
SafehouseLoot crate 15.1%
SafehouseLoot metal_shelves 15.1%
SafehouseLoot wardrobe 15.1%
SurvivorCache1 counter 15.1%
SurvivorCache2 counter 15.1%
Toolbox Toolbox 4.01%
ToolsCache1 Bag_DuffelBagTINT 15.1%
ToolsCache1 ToolsBox 15.1%
ToolsCache1 counter 15.1%
all crate 0.65%
all metal_shelves 2.57%
all toolcabinet 15.1%
armyhanger counter 15.1%
armyhanger metal_shelves 15.1%
bathroom counter 6.29%
bedroom crate 0.77%
closet crate 0.77%
closet crate 15.1%
closet crate 23.28%
construction crate 15.1%
drugshack counter 15.1%
drugshack crate 15.1%
factory crate 15.1%
factory metal_shelves 15.1%
farmstorage crate 15.1%
farmstorage metal_shelves 15.1%
firestorage metal_shelves 15.1%
garagestorage counter 15.1%
garagestorage crate 0.77%
garagestorage crate 15.1%
garagestorage crate 23.28%
garagestorage locker 15.1%
garagestorage metal_shelves 15.1%
gasstorage counter 15.1%
generalstore metal_shelves 15.1%
generalstore shelves 15.1%
generalstorestorage metal_shelves 15.1%
generalstorestorage shelves 15.1%
gigamart shelves 15.1%
janitor counter 15.1%
janitor metal_shelves 15.1%
kitchen crate 15.1%
loggingfactory crate 15.1%
loggingfactory metal_shelves 15.1%
pawnshop counter 15.1%
pawnshop crate 15.1%
pawnshop metal_shelves 15.1%
pawnshop shelves 15.1%
pawnshopstorage crate 15.1%
pawnshopstorage metal_shelves 15.1%
schoolstorage counter 15.1%
shed crate 15.1%
shed locker 15.1%
shed metal_shelves 15.1%
storageunit crate 0.77%
storageunit crate 15.1%
storageunit crate 23.28%
storageunit metal_shelves 0.77%
storageunit metal_shelves 15.1%
toolstore counter 15.1%
toolstore crate 15.1%
toolstore metal_shelves 15.1%
toolstore shelves 15.1%
toolstorestorage crate 15.1%
toolstorestorage metal_shelves 15.1%
warehouse crate 15.1%
warehouse metal_shelves 15.1%
zippeestorage counter 15.1%

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item PipeWrench
    {
        DisplayCategory = ToolWeapon,
        MaxRange	=	1.1,
        WeaponSprite	=	PipeWrench,
        MinAngle	=	0.67,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	SmallBlunt,
        ConditionLowerChanceOneIn	=	25,
        Weight	=	1.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	10,
        SwingAnim	=	Bat,
        DisplayName	=	Pipe Wrench,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	PipeWrench,
        BreakSound  =   PipeWrenchBreak,
        DoorHitSound = PipeWrenchHit,
		HitSound = PipeWrenchHit,
		HitFloorSound = PipeWrenchHit,
		SwingSound = PipeWrenchSwing,
        TreeDamage  =   0,
        CriticalChance	=	25,
        CritDmgMultiplier = 2,
        MinDamage	=	0.5,
        MaxDamage	=	1,
        BaseSpeed = 1,
        WeaponLength = 0.3,
        AttachmentType = Wrench,
     }

See also