Metal Bar
A metal bar is a material required in metalworking and an improvised short blunt weapon.
Usage
Metal bars are required in constructing metal bar barricades and metal wall frames. This barricade provides a strong transparent structure that can be put on windows and doors.
Weapon
The metal bar can hit up to 2 enemies at a time (with multi-hit enabled), dealing a maximum of 1.1 damage to enemies (unless a critical hit) from up to 1.2 tiles away at an attack speed of 0.95.
Condition
The metal bar has a maximum condition of 8. Its rate of degradation is influenced by the short blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (15 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the short blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blunt skills.
Maintenance skill | Weapon skill | Condition lower chance |
---|---|---|
0 | 0 | 1/15 (7%) |
0 | 4 | 1/17 (6%) |
0 | 8 | 1/19 (5%) |
4 | 0 | 1/19 (5%) |
8 | 0 | 1/23 (4%) |
4 | 4 | 1/21 (5%) |
4 | 8 | 1/23 (4%) |
8 | 8 | 1/27 (4%) |
10 | 10 | 1/29 (3%) |
Crafting
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Barricade (Metal Sheet) |
One of: Door ×1 Window ×1 Metal Sheet ×1 |
Propane Torch 1 unit(s)
Welder Mask |
none | none | 1.5 Metalworking |
Metal Wall Frame |
Metal Bar ×3 | Propane Torch 2 unit(s)
Welder Mask (and) Welding Rods 1 unit(s)
|
Metalworking 3 (and) The Metalwork Magazine Vol.1 |
none | 5 Metalworking |
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
SafehouseLoot | counter | 23.28% |
SafehouseLoot | crate | 23.28% |
SafehouseLoot | metal_shelves | 23.28% |
SafehouseLoot | wardrobe | 23.28% |
SurvivorCache1 | counter | 23.28% |
SurvivorCache2 | counter | 23.28% |
all | crate | 1.13% |
all | metal_shelves | 4.44% |
bedroom | crate | 0.77% |
closet | crate | 0.77% |
factory | crate | 23.28% |
factory | crate | 41.14% |
factory | metal_shelves | 23.28% |
factory | metal_shelves | 41.14% |
garagestorage | counter | 23.28% |
garagestorage | counter | 41.14% |
garagestorage | crate | 0.77% |
garagestorage | crate | 23.28% |
garagestorage | crate | 41.14% |
garagestorage | metal_shelves | 23.28% |
garagestorage | metal_shelves | 41.14% |
shed | counter | 23.28% |
shed | counter | 41.14% |
shed | crate | 23.28% |
shed | crate | 41.14% |
shed | metal_shelves | 23.28% |
shed | metal_shelves | 41.14% |
storageunit | crate | 0.77% |
storageunit | crate | 23.28% |
storageunit | crate | 41.14% |
storageunit | metal_shelves | 0.77% |
storageunit | metal_shelves | 23.28% |
storageunit | metal_shelves | 41.14% |
toolstore | metal_shelves | 15.1% |
toolstore | shelves | 15.1% |
toolstorestorage | metal_shelves | 15.1% |
warehouse | crate | 23.28% |
warehouse | crate | 41.14% |
warehouse | metal_shelves | 23.28% |
warehouse | metal_shelves | 41.14% |
Type | Container | Effective chance |
---|---|---|
Construction Worker | Trunk | 23.28% |
Mass Gen Fac | Trunk | 23.28% |
Mass Gen Fac | Trunk | 41.14% |
Metal Welder | Trunk | 23.28% |
Metal Welder | Trunk | 41.14% |
Outfit | Days survived | Chance |
---|---|---|
All | 10 | 3 |
Bandit | 0 | 60 |
Buildings
Metal bars can be found in garages, sheds, storage units, tool stores and logging factories.
Vehicles
Metal bars can be found in the trunk of metalworker, or construction worker's vehicles.
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item MetalBar
{
DisplayCategory = Weapon,
MaxRange = 1.2,
WeaponSprite = LeadPipe,
MinAngle = 0.72,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;SmallBlunt,
ConditionLowerChanceOneIn = 15,
Weight = 1.5,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 8,
MaxHitCount = 2,
DoorDamage = 1,
SwingAnim = Bat,
DisplayName = Metal Bar,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
Icon = MetalBar,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
BreakSound = MetalBarBreak,
DoorHitSound = MetalBarHit,
HitSound = MetalBarHit,
HitFloorSound = MetalBarHit,
SwingSound = MetalBarSwing,
TreeDamage = 0,
CriticalChance = 30,
CritDmgMultiplier = 2,
MinDamage = 0.7,
MaxDamage = 1.1,
BaseSpeed = 0.95,
WeaponLength = 0.35,
AttachmentType = BigWeapon,
}