Sawed-off JS-2000 Shotgun
- This article is about the pump-action single barrelled shotgun. For the break-action double barrelled shotgun, see Sawed-off Double Barrel Shotgun.
A sawed-off JS-2000 shotgun, previously just sawn off shotgun, is a JS-2000 shotgun that has had its barrel shortened.
Usage
The sawed-off JS-2000 uses shotgun shells as its ammunition and fires 6 pellets per shot in a spread pattern - which is especially notable since all other shotgun variants currently fire 5 pellets per shot. These pellets have the potential to kill multiple targets in a single shot. Due to the spread, the sawed-off JS-2000 shotgun will generally kill zombies in one or two hits, regardless of the player's skill. The closer the target is to the player, the more damage will be inflicted. Shotgun shells aren't required to be in the secondary slot and can remain in the player's inventory. This makes the sawed-off JS-2000 the ideal weapon for quickly killing a large group of zombies and blasting an opening to escape, as well as an excellent weapon for training the Aiming skill, particularly at lower levels.
The sawed-off JS-2000 can be attached to the player's back for quick access and encumbrance reduction.
Reloading
Sawed-off JS-2000 shotguns can hold 6 shells, +1 after being racked. After each shot, the shotgun needs to be racked. This is done automatically, however if the player isn't given enough time to rack the shotgun, this will need to be done manually (default: X). Like other firearms, the shotgun can be reloaded with R. To avoid using the contextual menu in the inventory, the shotgun can be reloaded, racked or unloaded by holding R and selecting the desired action.
Drive-by shooting
All guns have the ability to shoot from vehicles. First press V, which opens the vehicle radial menu and open your window. Aim and fire. Drivers and passengers are all able to use this ability at the cost of reduced accuracy while the vehicle is moving. The driver cannot control the vehicle while aiming, it's recommended to cruise at a safe speed and make sure there are no obstacles that can cause a crash while you're driving and shooting.
Condition
The sawed-off JS-2000 shotgun is a firearm, therefore being influenced by the firearm skills: aiming and reloading. It has a maximum condition of 10 and will be damaged depending on the player's aiming skill. The chance of losing durability is: 1 in (50 + aiming x 2)
.
Repairing
Sawed-off JS-2000 shotgun requires a minimum of 2 aiming, and either another sawed-off JS-2000, or a JS-2000. The aiming skill determines how much will be repaired and chance of being successful.
It should be noted that repairing the sawed-off JS-2000 shotgun makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
Bag_ShotgunSawnoffBag | Bag_ShotgunSawnoffBag | 120.41% |
ShotgunCache1 | Bag_DuffelBagTINT | 120.41% |
druglab | metal_shelves | 19.27% |
drugshack | crate | 19.27% |
Sawed-off JS-2000 shotguns can only be very rarely found in duffel bags.
Crafting
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Sawed-off JS-2000 Shotgun |
JS-2000 Shotgun ×1 | Saw (tag) |
none | none | none |
Sawed-off vs regular
Quick pros vs. cons
Pros | Cons |
---|---|
|
|
Stats
Icon | Name | Hands | Damage | Range | Knockback | Knockdown | Item ID | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sawed-off JS-2000 Shotgun | 4.0 | Two-Hand | 6 | 1.5 | 2.2 | 0.61 | 7 | 70 | 200 | 100 | 0.8 | 8 | Base.Shotgun | ||
JS-2000 Shotgun | 3.5 | Two-Hand | 6 | 1.5 | 2.2 | 0.61 | 6 | 100 | 250 | 100 | 0.9 | 8 | Base.ShotgunSawnoff |
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item ShotgunSawnoff
{
DisplayCategory = Weapon,
ImpactSound = null,
MaxRange = 6,
RangeFalloff = TRUE,
WeaponSprite = ShotgunSawnOff,
SoundVolume = 250,
MinAngle = 0.657,
Type = Weapon,
MinimumSwingTime = 2,
ToHitModifier = 2.5,
NPCSoundBoost = 1.5,
KnockBackOnNoDeath = TRUE,
Ranged = TRUE,
SwingAmountBeforeImpact = 0,
ProjectileCount = 6,
ConditionLowerChanceOneIn = 50,
Weight = 3.5,
SplatNumber = 5,
PushBackMod = 0.9,
MaxDamage = 2.2,
SubCategory = Firearm,
ConditionMax = 10,
ShareDamage = FALSE,
MaxHitCount = 4,
IsAimedFirearm = TRUE,
DoorDamage = 20,
IdleAnim = Idle_Weapon2,
UseEndurance = FALSE,
SwingAnim = Rifle,
DisplayName = Sawn Off JS-2000 Shotgun,
MinRange = 0.61,
SwingTime = 2,
AngleFalloff = TRUE,
MultipleHitConditionAffected = FALSE,
BringToBearSound = SawnOffJS2000ShotgunBringToBear,
SwingSound = SawnOffJS2000ShotgunShoot,
HitSound = BulletHitBody,
ClickSound = SawnOffJS2000ShotgunJam,
SoundRadius = 100,
MinDamage = 1.5,
KnockdownMod = 8,
SplatBloodOnNoDeath = TRUE,
Icon = Shotgun,
RunAnim = Run_Weapon2,
CriticalChance = 60,
CritDmgMultiplier = 2,
AimingPerkCritModifier = 4,
HitChance = 100,
AimingPerkHitChanceModifier = 0,
RecoilDelay = 50,
SoundGain = 2,
ClipSize = 6,
ReloadTime = 25,
AimingTime = 20,
RequiresEquippedBothHands = TRUE,
BreakSound = SawnOffJS2000ShotgunBreak,
ShellFallSound = SawnOffJS2000ShotgunCartridgeFall,
MetalValue = 35,
TwoHandWeapon = TRUE,
AmmoBox = ShotgunShellsBox,
MaxAmmo = 6,
EquipSound = SawnOffJS2000ShotgunEquip,
UnequipSound = SawnOffJS2000ShotgunUnEquip,
InsertAmmoSound = SawnOffJS2000ShotgunInsertAmmo,
RackSound = SawnOffJS2000ShotgunRack,
AmmoType = Base.ShotgunShells,
WeaponReloadType = shotgun,
RackAfterShoot = TRUE,
JamGunChance = 2,
AttachmentType = Rifle,
StopPower = 20,
}