Onion

From PZwiki
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Onion
Onion Model.png
Onion (Rotten)
Onion Slices Onion Slices
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.2
Properties
Days fresh
7 days
Days until rotten
9 days
Nutrition
HungerMoodle Icon Hungry.png
-10
CaloriesCalories
28
CarbohydratesCarbohydrates
6.54
ProteinsProteins
0.77
FatFat
0.07
Technical
Item ID
Base.Onion

Onion is a perishable food item.

Usage

Consumable properties

Onion can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.

Fresh Stale Rotten

Onion.png
Hunger: -10


Onion.png
Hunger: -7
Boredom: +10
Unhappiness: +10

Onion rotten.png
Hunger: -4
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Crafting

What it can make

Onion needs to be cut into slices before addition to most recipes.

Product Ingredients Tools Requirements Workstation XP
Rings.png
Onion Slices
One of:
KnifeChopping.png Kitchen Knife ×1
HuntingKnife.png Hunting Knife ×1
Machete.png Machete ×1
KnifeFlint.png Stone Knife ×1
Each of:
Onion.png Onion ×1
none none none 0.75 Cooking

Evolved recipes

Onion is a cooking ingredient.

Product Nutrition
Soup
Soup
10
Stew
Stew
10
Salad
Salad
10
Stir Fry
Stir Fry
10
Roasted Vegetables
Roasted Vegetables
10
Sandwich
Sandwich
5
Burger
Burger
10
Pie (savory)
Pie (savory)
10
Rice Pot/Saucepan
Rice Pot/Saucepan
10
Pasta Pot/Saucepan
Pasta Pot/Saucepan
10

Sack of Onion

Product Ingredients Tools Requirements Workstation XP
Onion.png
Onion ×12
Sandbag.png Sack of Onion ×1 none none none none

Distribution

The loot distributions can be found in the table(s) below.

Onion distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
GroceryBag1 GroceryBag1 1.61%
GroceryBag2 GroceryBag2 2.81%
GroceryBag5 GroceryBag5 12.41%
all fridge 6.29%
burgerkitchen fridge 10.78%
cafeteriakitchen fridge 10.78%
chinesekitchen fridge 19.27%
deepfry_kitchen fridge 19.27%
dinerkitchen fridge 10.78%
gigamart grocerstand 23.28%
gigamart grocerstand 41.14%
grocery grocerstand 23.28%
grocery grocerstand 41.14%
italiankitchen fridge 19.27%
mexicankitchen fridge 19.27%
restaurantkitchen fridge 10.78%
spiffoskitchen fridge 10.78%
westernkitchen fridge 19.27%
Foraging
Amount Skill level Biomes Weather modifiers Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
--- 3 Forest 10
DeepForest 10
Vegitation 5
FarmLand 10
Farm 10
-10 - - - - May
June
July
March
September

Onion is often found in refrigerators and grocery displays.

Sacks of onion can be found in grocery stores and warehouses.

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Onion.png Base.Onion
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item Onion
	{
		DisplayName = Onion,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.2,
		Icon = Onion,
		/*EvolvedRecipe = Omelette:10;Soup:10;Stew:10;Pie:10;Stir fry Griddle Pan:10;Stir fry:10;Sandwich:5;Sandwich Baguette:5;Burger:10;Salad:10;Roasted Vegetables:10;RicePot:10;RicePan:10;PastaPot:10;PastaPan:10;Taco:10;Burrito:10,*/
		FoodType = Vegetables,
		DaysFresh = 7,
		DaysTotallyRotten = 9,
		HungerChange = -10,
		Calories = 28,
		Carbohydrates = 6.54,
		Lipids = 0.07,
		Proteins = 0.77,
		StaticModel = RoundFood_Peach,
		WorldStaticModel = Onion_Ground,
		EvolvedRecipeName = Mushroom,
		Tooltip = Tooltip_item_NeedsSliced,
	}

Sandbag.png Base.SackProduce_Onion
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item SackProduce_Onion
	{
		DisplayName = Sack of Onions,
		DisplayCategory = Food,
		Type = Food,
		Weight = 2,
		Icon = Sandbag,
		CantEat = TRUE,
		DaysFresh = 7,
		DaysTotallyRotten = 9,
		WorldStaticModel = SandBag,
	}

See also