Chicken Foot

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Project ZomboidItemsFoodProteinChicken Foot
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Chicken Foot
ChickenFoot Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Properties
Days fresh
2 days
Days until rotten
4 days
Nutrition
HungerMoodle Icon Hungry.png
-12
CaloriesCalories
70
CarbohydratesCarbohydrates
17
ProteinsProteins
16
FatFat
14
Technical
Item ID
Base.ChickenFoot

Chicken foot is a perishable food item used in cooking.

Usage

Consumable properties

Chicken foot can be eaten, providing the player with some positive effects, however, these will become negative the longer it's left to perish.

Fresh Stale Rotten

ChickenFoot.png
Hunger: -12


ChickenFoot.png
Hunger: -9
Boredom: +10
Unhappiness: +10

ChickenFoot.png
Hunger: -5
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Distribution

The loot distributions can be found in the table(s) below.

ChickenFoot distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
butcher displaycasebutcher 23.28%
chinesekitchen counter 15.1%
chinesekitchen freezer 15.1%
chinesekitchen fridge 15.1%
gigamart displaycasebutcher 23.28%
gigamartkitchen displaycasebutcher 23.28%
grocery displaycasebutcher 23.28%

Chicken foot can be found inside refrigerators.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item ChickenFoot
	{
		DisplayName = Chicken Foot,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.1,
		Icon = ChickenFoot,
		DaysFresh = 2,
		DaysTotallyRotten = 4,
		HungerChange = -12,
		Calories = 70,
		Carbohydrates = 17,
		Lipids = 14,
		Proteins = 16,
		WorldStaticModel = ChickenFoot_Ground,
	}

See also