Briefcase

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Briefcase
Briefcase Model.png
General
Category
Container
Encumbrance
Moodle Icon HeavyLoad.png
1.5 (empty)
7.1 (full)
Equipped
One-handed
Properties
Capacity
7
Run speed
97% (disabled)
Technical
Item ID
Base.Briefcase

A briefcase is a container item.

Usage

A briefcase cannot be equipped on the player's back. It has a low capacity and weight reduction. It must be equipped in one of the player's hands to be accessed.

Briefcases can spawn with (build 41):

Pen.png Pen
Blue Pen Blue Pen
Red Pen Red Pen
Pencil.png Pencil
RubberBand.png Rubber Band
CordlessPhone.png Cordless Phone
Paper.png Sheet of Paper

Distribution

The loot distributions can be found in the table(s) below.

Briefcase distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all desk 2.81%
all wardrobe 2.1%
bathroom locker 2.1%
bedroom desk 2.81%
bedroom wardrobe 2.1%
changeroom locker 2.1%
closet metal_shelves 2.1%
factorystorage locker 2.1%
garagestorage locker 2.1%
laundry locker 2.1%
livingroom wardrobe 2.1%
office desk 2.81%
pawnshop metal_shelves 23.28%
pawnshop shelves 23.28%

Buildings

Building/Room Container Rolls Chance
All Desk 4 0.5
Locker 4 0.2
Wardrobe 4 0.2
Pawn Shop Display Case 4 10

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_bags.txt

Retrieved: Build 41.78.16
item Briefcase
    {
        DisplayCategory = Container,
        WeightReduction	=	5,
        Weight	=	1.5,
        Type	=	Container,
        Capacity	=	7,
        DisplayName	=	Briefcase,
        Icon	=	Briefcase,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        RunSpeedModifier = 0.97,
        MetalValue = 15,
        ReplaceInSecondHand = Bag_Briefcase_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_Briefcase_RHand holdingbagright,
        WorldStaticModel = Briefcase_Ground,
    }

See also