Mouse Trap

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Mouse Trap
MouseTrap.png
[[File:{{{icon2}}}|Mouse Trap|]]
[[File:{{{icon3}}}|Mouse Trap|]]
[[File:{{{icon4}}}|Mouse Trap|]]
[[File:{{{icon5}}}|Mouse Trap|]]
General
Category
Item
EncumbranceMoodle Icon HeavyLoad.png
0.3
Size
1 tile
Function
Catch animals
Properties
Health
50
Strength
50
Animals
Mouse.png Rat.png
Destroy
Products
Technical
Item ID(s)
Base.TrapMouse
Tile ID(s)
constructedobjects_01_18

A mouse trap is a small-sized trap used by beginner trappers.

Usage

A mouse trap is one of several traps used in trapping to catch a variety of wildlife. However, it is the only trap that cannot be crafted.

Trapping

Main article: Trapping

Cage traps can be used to catch mice and rats.

Catch chance:
Mouse 30%
Rat 25%

Distribution

The loot distributions can be found in the table(s) below.

TrapMouse distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
closet crate 23.28%
garagestorage crate 23.28%
gardenstore counter 19.27%
gardenstore metal_shelves 19.27%
gardenstore shelves 19.27%
gasstorage counter 23.28%
janitor counter 23.28%
janitor metal_shelves 23.28%
kitchen counter 19.27%
livingroom counter 19.27%
producestorage metal_shelves 19.27%
schoolstorage counter 23.28%
storageunit crate 23.28%
toolstore counter 10.78%
toolstore shelves 10.78%
zippeestorage counter 23.28%
Foraging
Amount Skill level Biomes Weather modifiers Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
--- 8 DeepForest 1 - - - - - - -

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Item

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item TrapMouse
    {
        DisplayCategory = Trapping,
        Weight	=	0.3,
        Type	=	Normal,
        DisplayName	=	Mouse Trap,
        Icon	=	Mousetrap,
        Trap    =   true,
        MetalValue = 2,
    }

Tile

Source: ProjectZomboid\media\lua\server\Traps\TrapDefinition.lua

Retrieved: Build 41.78.16
local mouseTrap = {};
mouseTrap.type = "Base.TrapMouse";
mouseTrap.sprite = "constructedobjects_01_18";
mouseTrap.closedSprite = "constructedobjects_01_19";
mouseTrap.trapStrength = 50;
mouseTrap.destroyItem = "Base.UnusableWood";
table.insert(Traps, mouseTrap);

See also