Hoodie
HoodieUP_WhiteTINT
The hoodie is a jacket with an attached hood that has numerous color variants.
Usage
Pros and cons
Pros | Cons |
---|---|
|
|
Crafting
Hoodies can be used to make ripped sheets or sheet ropes.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Ripped Sheets |
One of: Clothing (cotton) ×1 Sheet ×1 |
none | none | none | 0.25 Tailoring |
Sheet Rope |
One of: Sheet ×1 Clothing (cotton) ×1 |
none | none | none | none |
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
Bag_ALICEpack | Bag_ALICEpack | 0.71% |
Bag_BigHikingBag | Bag_BigHikingBag | 0.71% |
Bag_DuffelBag | Bag_DuffelBag | 0.71% |
Bag_DuffelBagTINT | Bag_DuffelBagTINT | 0.71% |
Bag_NormalHikingBag | Bag_NormalHikingBag | 0.71% |
all | clothingrack | 19.27% |
all | dresser | 2.81% |
all | locker | 3.98% |
all | wardrobe | 3.28% |
all | wardrobe | 3.98% |
bathroom | locker | 3.98% |
bedroom | crate | 0.89% |
bedroom | crate | 6.29% |
bedroom | crate | 19.27% |
bedroom | dresser | 2.81% |
bedroom | wardrobe | 3.28% |
bedroom | wardrobe | 3.98% |
camping | clothingrack | 23.28% |
campingstorage | crate | 23.28% |
changeroom | locker | 3.98% |
closet | crate | 0.89% |
closet | crate | 3.98% |
closet | crate | 6.29% |
closet | crate | 19.27% |
closet | crate | 23.28% |
clothingstorage | clothingrack | 23.28% |
clothingstorage | crate | 23.28% |
clothingstore | clothingrack | 19.27% |
clothingstore | crate | 23.28% |
daycare | wardrobe | 3.98% |
departmentstorage | crate | 23.28% |
fishingstorage | clothingrack | 23.28% |
garagestorage | crate | 0.89% |
garagestorage | crate | 3.98% |
garagestorage | crate | 6.29% |
garagestorage | crate | 19.27% |
garagestorage | crate | 23.28% |
gardenstore | clothingrack | 23.28% |
hall | locker | 3.98% |
hunting | clothingrack | 23.28% |
kitchen | crate | 6.29% |
laundry | clothingdryer | 3.98% |
laundry | clothingdryer | 41.14% |
laundry | clothingdryerbasic | 3.98% |
laundry | clothingdryerbasic | 41.14% |
laundry | clothingwasher | 3.98% |
laundry | clothingwasher | 41.14% |
laundry | counter | 3.98% |
laundry | counter | 41.14% |
pawnshop | clothingrack | 23.28% |
pawnshop | crate | 23.28% |
pawnshop | metal_shelves | 23.28% |
sewingstore | clothingrack | 19.27% |
shoestore | clothingrack | 19.27% |
storageunit | crate | 0.89% |
storageunit | crate | 3.98% |
storageunit | crate | 6.29% |
storageunit | crate | 19.27% |
storageunit | crate | 23.28% |
storageunit | metal_shelves | 0.89% |
storageunit | metal_shelves | 6.29% |
storageunit | metal_shelves | 19.27% |
Buildings
Hoodies can sometimes be found inside of bedrooms in houses and clothing stores.
Zombies
Hoodies can also be found on zombies occasionally. Survivor zombies also sometimes wear a hoodie.
Body location
Hood down
|
Hood up
|
Trivia
- While in the code, the hoodie has 0.5 NeckProtectionModifier (only when hood is down), it is not applied, since the body location doesn't have neck defined.
- When hooded, it provides 5% less insulation and wind resistance (55% and 20% respectively). This behavior is similar with other items with a hood.
Code
Base.HoodieDOWN_WhiteTINT
Source: ProjectZomboid\media\scripts\clothing\clothing_jacket.txt
item HoodieDOWN_WhiteTINT
{
DisplayCategory = Clothing,
Type = Clothing,
DisplayName = Hoodie,
ClothingItem = HoodieDOWN_WhiteTINT,
ClothingItemExtra = HoodieUP_WhiteTINT,
ClothingItemExtraOption = UpHoodie,
clothingExtraSubmenu = DownHoodie,
BodyLocation = Sweater,
BloodLocation = Jumper,
Icon = HoodieWhite,
ScratchDefense = 10,
NeckProtectionModifier = 0.5,
Insulation = 0.6,
WindResistance = 0.25,
FabricType = Cotton,
WorldStaticModel = Hoodie_Ground,
}
Base.HoodieUP_WhiteTINT
Source: ProjectZomboid\media\scripts\clothing\clothing_jacket.txt
item HoodieUP_WhiteTINT
{
DisplayCategory = Clothing,
Type = Clothing,
DisplayName = Hoodie,
ClothingItem = HoodieUP_WhiteTINT,
ClothingItemExtra = HoodieDOWN_WhiteTINT,
ClothingItemExtraOption = DownHoodie,
clothingExtraSubmenu = UpHoodie,
BodyLocation = SweaterHat,
BloodLocation = Jumper;FullHelmet,
Icon = HoodieWhite,
ScratchDefense = 10,
Insulation = 0.55,
WindResistance = 0.2,
FabricType = Cotton,
WorldStaticModel = Hoodie_Ground,
}