Razor

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Razor
Razor Model.png
General
Category
Junk
Encumbrance
Moodle Icon HeavyLoad.png
0.2
Properties
Material
Metal
Metal quantity
5
Technical
Tags
Razor
Item ID
Base.Razor

Razor can modify the type of beard of the player or used to shave hair. In all cases, to modify beard or shaving hair, razor can be replaced by scissors.

Distribution

The loot distributions can be found in the table(s) below.

Razor distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
aesthetic counter 10.78%
bathroom counter 10.78%
bathroom medicine 10.78%
bathroom shelves 10.78%
pharmacy shelves 10.78%
Vehicles
Type Container Effective chance
Ambulance Glove Box 10.78%
Carpenter Glove Box 10.78%
Construction Worker Glove Box 10.78%
Distillery Glove Box 10.78%
Doctor Glove Box 10.78%
Electrician Glove Box 10.78%
Farmer Glove Box 10.78%
Fire Glove Box 10.78%
Fisherman Glove Box 10.78%
Fossoil Glove Box 10.78%
All Glove Box 10.78%
Golf Glove Box 10.78%
Heralds Glove Box 10.78%
Hunter Glove Box 10.78%
Mass Gen Fac Glove Box 10.78%
McCoy Glove Box 10.78%
Metal Welder Glove Box 10.78%
Painter Glove Box 10.78%
Postal Glove Box 10.78%
Radio Glove Box 10.78%
Ranger Glove Box 10.78%
Spiffo Glove Box 10.78%
Survivalist Glove Box 10.78%
Transit Glove Box 10.78%

Razors are most often found in medicine cabinets and bathroom counters, though they very rarely spawn as loot on the corpses of zombies.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item Razor
	{
	    DisplayCategory = Junk,
		Weight	=	0.2,
		Type	=	Normal,
		DisplayName	=	Razor,
		Icon	=	Razor,
		MetalValue = 5,
		StaticModel = DisposableRazor,
		WorldStaticModel = Razor_Ground,
		Tags = Razor,
	}

See also