Maki

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Maki
Maki Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Properties
Days fresh
2 days
Days until rotten
4 days
Nutrition
HungerMoodle Icon Hungry.png
-8
CaloriesCalories
12
CarbohydratesCarbohydrates
5
ProteinsProteins
2
FatFat
1
Technical
Item ID
Base.Maki

Maki is a perishable food item.

Usage

Consumable properties

Maki can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.

Fresh Stale Rotten

Maki.png
Hunger: -8


Maki.png
Hunger: -6
Boredom: +10
Unhappiness: +10

Maki.png
Hunger: -3
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Crafting

Main article: Cooking

Obtaining

Product Ingredients Tools Requirements Workstation XP
Maki.png
Maki
One of:
Pot Water.png Recipe ingredients ×2 unit(s)
SaucepanFilled.png Recipe ingredients ×2 unit(s)
One of:
FishFillet.png Fish Fillet ×2 unit(s)
Salmon.png Salmon ×2 unit(s)
Each of:
Seaweed.png Seaweed ×1
Avocado.png Avocado ×2 unit(s)
none none none 0.75 Cooking

Distribution

The loot distributions can be found in the table(s) below.

Maki distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
sushidining displaycase 41.14%
sushikitchen restaurantdisplay 41.14%

Maki can often found inside displays in restaurant.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item Maki
	{
		DisplayName = Maki,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.1,
		Icon = Maki,
		DaysFresh = 2,
		DaysTotallyRotten = 4,
		HungerChange = -8,
		Calories = 12,
		Carbohydrates = 5,
		Lipids = 1,
		Proteins = 2,
		WorldStaticModel = Maki_Ground,
	}

See also