Magnum
A Magnum is a firearm weapon chambered in .44 magnum.
Usage
The Magnum can be attached to a holster or double holster for quick access and encumbrance reduction.
Pros | Cons |
---|---|
|
|
Drive-by shooting
All guns have the ability to shoot from vehicles. First press V, which opens the vehicle radial menu and open your window. Aim and fire. Drivers and passengers are all able to use this ability at the cost of reduced accuracy while the vehicle is moving. The driver cannot control the vehicle while aiming, it's recommended to cruise at a safe speed and make sure there are no obstacles that can cause a crash while you're driving and shooting.
Attachments
- Iron Sight : Increases firing range by 3 tiles.
- Red Dot : Increases aiming speed.
Breaking doors
It can be used to bash down doors, dealing 5 damage per hit.
Condition
The magnum has a maximum condition of 10. Its rate of degradation is influenced by the aiming and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (60 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the aiming and maintenance skills.
Below is an example of the chance of losing durability at different levels of maintenance and aiming levels.
Maintenance skill | Weapon skill | Condition lower chance |
---|---|---|
0 | 0 | 1/60 (2%) |
0 | 4 | 1/62 (2%) |
0 | 8 | 1/64 (2%) |
4 | 0 | 1/64 (2%) |
8 | 0 | 1/68 (1%) |
4 | 4 | 1/66 (2%) |
4 | 8 | 1/68 (1%) |
8 | 8 | 1/72 (1%) |
10 | 10 | 1/74 (1%) |
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
Bag_WeaponBag | Bag_WeaponBag | 5.54% |
GunCache1 | Bag_DuffelBagTINT | 10.78% |
GunCache1 | GunBox | 10.78% |
GunCache1 | counter | 10.78% |
GunCache2 | Bag_DuffelBagTINT | 5.54% |
GunCache2 | GunBox | 10.78% |
RevolverCase3 | RevolverCase3 | 120.41% |
SafehouseLoot | counter | 10.78% |
SafehouseLoot | crate | 10.78% |
SafehouseLoot | metal_shelves | 10.78% |
SafehouseLoot | wardrobe | 10.78% |
SurvivorCache1 | counter | 10.78% |
SurvivorCache2 | counter | 10.78% |
all | dresser | 1.64% |
armysurplus | displaycase | 10.78% |
bedroom | desk | 1.64% |
bedroom | dresser | 1.64% |
bedroom | sidetable | 1.64% |
druglab | metal_shelves | 10.78% |
garagestorage | locker | 10.78% |
gunstore | displaycase | 10.78% |
gunstorestorage | crate | 10.78% |
hunting | displaycase | 10.78% |
hunting | locker | 10.78% |
pawnshop | displaycase | 10.78% |
pawnshopoffice | locker | 19.27% |
pawnshopstorage | locker | 19.27% |
Outfit | Days survived | Chance |
---|---|---|
Police PoliceState PoliceRiot PrisonGuard PrivateMilitia |
0 | 50 |
Trivia
- Magnum appears to be based on Colt anaconda revolver, specifically the 8-inch barrel variant with wood furniture.
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Revolver_Long
{
DisplayCategory = Weapon,
ImpactSound = null,
MaxRange = 11,
WeaponSprite = Revolver_Long,
SoundVolume = 75,
MinAngle = 0.95,
Type = Weapon,
MinimumSwingTime = 0.5,
ToHitModifier = 1.5,
NPCSoundBoost = 1.5,
KnockBackOnNoDeath = TRUE,
Ranged = TRUE,
SwingAmountBeforeImpact = 0,
ProjectileCount = 1,
ConditionLowerChanceOneIn = 60,
Weight = 2,
SplatNumber = 3,
PushBackMod = 0.3,
SubCategory = Firearm,
ConditionMax = 10,
ShareDamage = FALSE,
MaxHitCount = 1,
IsAimedFirearm = TRUE,
DoorDamage = 5,
UseEndurance = FALSE,
SwingAnim = Handgun,
DisplayName = Magnum,
MinRange = 0.61,
SwingTime = 0.5,
MultipleHitConditionAffected = FALSE,
SoundRadius = 80,
MinDamage = 1.2,
MaxDamage = 1.9,
SplatSize = 3,
KnockdownMod = 2,
SplatBloodOnNoDeath = TRUE,
Icon = RevolverLong,
RunAnim = Run_Weapon2,
CriticalChance = 20,
CritDmgMultiplier = 4,
AimingPerkCritModifier = 10,
AimingPerkRangeModifier = 1.5,
HitChance = 20,
AimingPerkHitChanceModifier = 12,
AimingPerkMinAngleModifier = 0.05,
RecoilDelay = 32,
SoundGain = 1.5,
ClipSize = 15,
ReloadTime = 30,
AimingTime = 40,
BreakSound = MagnumBreak,
MetalValue = 30,
AmmoBox = Bullets44Box,
MaxAmmo = 6,
BringToBearSound = MagnumBringToBear,
SwingSound = MagnumShoot,
HitSound = BulletHitBody,
ClickSound = MagnumJam,
EquipSound = MagnumEquip,
UnequipSound = MagumUnEquip,
InsertAmmoSound = MagnumInsertAmmo,
EjectAmmoSound = MagnumEjectAmmo,
InsertAmmoStartSound = MagnumInsertAmmoStart,
InsertAmmoStopSound = MagnumInsertAmmoStop,
EjectAmmoStartSound = MagnumEjectAmmoStart,
EjectAmmoStopSound = MagnumEjectAmmoStop,
ShellFallSound = MagnumCartridgeFall,
AmmoType = Base.Bullets44,
WeaponReloadType = revolver,
JamGunChance = 0,
haveChamber = FALSE,
ManuallyRemoveSpentRounds = TRUE,
AttachmentType = Holster,
ModelWeaponPart = IronSight IronSight scope scope,
ModelWeaponPart = RedDot RedDot reddot reddot,
StopPower = 12,
}