Frying Pan
A frying pan is a blunt melee weapon used in cooking.
Usage
Weapon
The frying pan has a short range and can only hit one opponent per swing, making it difficult to fight multiple zombies at once. Using the frying pan as a weapon increases the rate of exhaustion more than most other weapons.
Breaking doors
It is mostly ineffective at bashing down doors, dealing just 3 damage per hit. For comparison, an axe deals 35 damage.
Chopping trees
It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an axe deals 35 damage.
Condition
The frying pan has a maximum condition of 10. Its rate of degradation is influenced by the short blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (12 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the short blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blunt skills.
Maintenance skill | Weapon skill | Condition lower chance |
---|---|---|
0 | 0 | 1/12 (8%) |
0 | 4 | 1/14 (7%) |
0 | 8 | 1/16 (6%) |
4 | 0 | 1/16 (6%) |
8 | 0 | 1/20 (5%) |
4 | 4 | 1/18 (6%) |
4 | 8 | 1/20 (5%) |
8 | 8 | 1/24 (4%) |
10 | 10 | 1/26 (4%) |
Repairing
Materials that can be used to repair the frying pan, based on first time repairing.
Repair Frying Pan |
---|
Potentially repairs: 50%
Chance of success: 95% Needs:
Duct Tape (1 units) |
Potentially repairs: 20%
Chance of success: 95% Needs:
Glue (2 units) |
Potentially repairs: 10%
Chance of success: 95% Needs:
Adhesive Tape (3 units) |
It should be noted that repairing the frying pan makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.
Crafting
Cooking
- Main article: Cooking
Frying pans can be used to cook a stir fry using ingredients including, but not limited to, bacon, ramen, corn and onions.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Stir fry |
One of: Griddle Pan ×1 Frying Pan ×1 Each of: Stir fry Ingredients ×(1−6) |
none | none | none | 0.75 Cooking |
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
bakerykitchen | counter | 23.28% |
burgerkitchen | counter | 23.28% |
cafekitchen | counter | 23.28% |
cafeteria | counter | 23.28% |
cafeteriakitchen | counter | 23.28% |
chinesekitchen | counter | 23.28% |
deepfry_kitchen | counter | 23.28% |
departmentstorage | metal_shelves | 23.28% |
dinerbackroom | counter | 23.28% |
dinerkitchen | counter | 23.28% |
donut_kitchen | counter | 23.28% |
fishchipskitchen | counter | 23.28% |
generalstore | shelves | 23.28% |
generalstorestorage | shelves | 23.28% |
gigamart | shelves | 23.28% |
gigamartkitchen | counter | 23.28% |
housewarestore | shelves | 23.28% |
icecream | counter | 23.28% |
italiankitchen | counter | 23.28% |
jayschicken_kitchen | counter | 23.28% |
kitchen | counter | 23.28% |
kitchen_crepe | counter | 23.28% |
kitchenwares | shelves | 23.28% |
livingroom | counter | 23.28% |
mexicankitchen | counter | 23.28% |
pizzakitchen | counter | 23.28% |
restaurantkitchen | counter | 23.28% |
seafoodkitchen | counter | 23.28% |
spiffoskitchen | counter | 23.28% |
sushikitchen | counter | 23.28% |
westernkitchen | counter | 23.28% |
Code
Item
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Pan
{
DisplayCategory = Cooking,
MaxRange = 1.1,
WeaponSprite = FryingPan,
MinAngle = 0.67,
Type = Weapon,
MinimumSwingTime = 3,
KnockBackOnNoDeath = True,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;SmallBlunt,
ConditionLowerChanceOneIn = 12,
Weight = 1,
SplatNumber = 1,
PushBackMod = 0.5,
SubCategory = Swinging,
ConditionMax = 10,
MaxHitCount = 1,
DoorDamage = 3,
SwingAnim = Bat,
DisplayName = Frying Pan,
MinRange = 0.61,
SwingTime = 3,
KnockdownMod = 1.3,
SplatBloodOnNoDeath = FALSE,
Icon = Pan,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
TreeDamage = 0,
EnduranceMod = 1.3,
MetalValue = 20,
MinDamage = 0.3,
MaxDamage = 0.5,
CriticalChance = 30,
CritDmgMultiplier = 2,
BaseSpeed = 1,
WeaponLength = 0.21,
AttachmentType = Pan,
BreakSound = FryingPanBreak,
DoorHitSound = FryingPanHit,
HitSound = FryingPanHit,
HitFloorSound = FryingPanHit,
SwingSound = FryingPanSwing,
}
Repair
Source: ProjectZomboid\media\scripts\fixing.txt
fixing Fix Pan
{
Require : Pan,
Fixer : DuctTape,
Fixer : Glue=2,
Fixer : Scotchtape=3,
}