Military Green Camo Jacket
A military green camo jacket is a piece of clothing, found primarily on military personnel or in army bases.
Usage
Pros and cons
Pros | Cons |
---|---|
|
|
Recipes
Military green camo jackets can be used to make ripped sheets or sheet ropes.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Ripped Sheets |
One of: Clothing (cotton) ×1 Sheet ×1 |
none | none | none | 0.25 Tailoring |
Sheet Rope |
One of: Sheet ×1 Clothing (cotton) ×1 |
none | none | none | none |
Body location
|
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
all | locker | 10.78% |
all | wardrobe | 2.81% |
armysurplus | clothingrack | 15.1% |
armysurplus | metal_shelves | 15.1% |
armysurplus | shelves | 15.1% |
bandmerch | clothingrack | 23.28% |
bandmerch | clothingrack | 41.14% |
bandmerch | metal_shelves | 23.28% |
bandmerch | metal_shelves | 41.14% |
bedroom | crate | 0.47% |
bedroom | locker | 10.78% |
bedroom | wardrobe | 2.81% |
camping | clothingrack | 15.1% |
campingstorage | crate | 15.1% |
closet | crate | 0.47% |
closet | crate | 3.98% |
closet | crate | 15.1% |
fishingstorage | clothingrack | 15.1% |
garagestorage | crate | 0.47% |
garagestorage | crate | 3.98% |
garagestorage | crate | 15.1% |
gardenstore | clothingrack | 15.1% |
hunting | clothingrack | 15.1% |
pawnshop | clothingrack | 15.1% |
pawnshop | crate | 15.1% |
pawnshop | metal_shelves | 15.1% |
pawnshop | shelves | 15.1% |
storageunit | crate | 0.47% |
storageunit | crate | 3.98% |
storageunit | crate | 15.1% |
storageunit | metal_shelves | 0.47% |
storageunit | metal_shelves | 3.98% |
NPCs
Military green camo jackets can be found on military and militia zombies, as well as punk and homeless zombies.
Code
Source: ProjectZomboid\media\scripts\clothing\clothing_jacket.txt
item Jacket_ArmyCamoDesert
{
DisplayCategory = Clothing,
Type = Clothing,
DisplayName = Military Desert Camo Jacket,
ClothingItem = Jacket_ArmyCamoDesert,
BodyLocation = Jacket,
BloodLocation = Jacket,
Icon = ShirtCamoSand,
RunSpeedModifier = 0.94,
CombatSpeedModifier = 0.97,
BiteDefense = 30,
ScratchDefense = 50,
NeckProtectionModifier = 0.5,
Insulation = 0.35,
WindResistance = 0.1,
FabricType = Cotton,
WaterResistance = 0.2,
Weight = 2,
WorldStaticModel = JacketCoat_Ground,
}