Water Bottle
- This article is about the basic water bottle. For other variants, see Water Bottle (disambiguation).
Water (full)
Base.WaterBottleFull
A water bottle is an essential water containing item in Project Zomboid.
Usage
A water bottle will automatically satiate the player's thirst, so long as it's in the player's main inventory (i.e., not in a bag).
Refilling
The contents will gradually deplete, therefore requiring to be refilled. A water bottle can be filled so long as it isn't full. To refill a water bottle, either:
- Right-click a water containing item in the player' inventory (e.g., cooking pot with water) and left-click "Pour into" > "Water Bottle".
- Right-click a water source (i.e., sink, well, rain collector, etc.) and left-click "Fill" > "Water Bottle".
Water from rivers or rain collector barrels will be tainted, causing the player to become sick. It can be boiled in a microwave oven to purify it.
After a random number of days, the waterworks will shut off, requiring the player to survive on scavenged water or what is left in cisterns and house systems.
Crafting
Engineering
- Main article: Electrical
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Fire Bomb |
Empty Bottle ×1 Gas Can ×4 unit(s) Ripped Sheets ×1 |
none | Engineer occupation |
none | none |
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
all | bin | 6.29% |
bar | bin | 3.98% |
barkitchen | bin | 3.98% |
barstorage | bin | 3.98% |
beergarden | bin | 3.98% |
garagestorage | crate | 15.1% |
garagestorage | crate | 41.14% |
motelroomoccupied | bin | 6.29% |
storageunit | crate | 15.1% |
Type | Container | Effective chance |
---|---|---|
Ambulance | Trunk | 10.78% |
Carpenter | Trunk | 10.78% |
Clothing | Trunk | 10.78% |
Construction Worker | Trunk | 10.78% |
Distillery | Trunk | 10.78% |
Doctor | Trunk | 10.78% |
Electrician | Trunk | 10.78% |
Farmer | Trunk | 10.78% |
Fisherman | Trunk | 10.78% |
Fossoil | Trunk | 10.78% |
Golf | Trunk | 10.78% |
Groceries | Trunk | 10.78% |
Heralds | Trunk | 10.78% |
Mass Gen Fac | Trunk | 10.78% |
Metal Welder | Trunk | 10.78% |
Painter | Trunk | 10.78% |
Police | Trunk | 10.78% |
Postal | Trunk | 10.78% |
Radio | Trunk | 10.78% |
Ranger | Trunk | 10.78% |
Survivalist | Trunk | 10.78% |
Taxi | Trunk | 10.78% |
Transit | Trunk | 10.78% |
Heavy | Trunk | 10.78% |
Sports | Trunk | 10.78% |
Standard | Trunk | 10.78% |
Gallery
Code
WaterBottleFull
Source: ProjectZomboid\media\scripts\items_food.txt
item WaterBottleFull
{
DisplayName = Water Bottle,
DisplayCategory = Water,
Type = Drainable,
Weight = 0.8,
Icon = WaterBottle_Full,
CanStoreWater = TRUE,
FillFromDispenserSound = GetWaterFromDispenserPlasticMedium,
FillFromTapSound = GetWaterFromTapPlasticMedium,
IsWaterSource = TRUE,
ReplaceOnDeplete = WaterBottleEmpty,
ReplaceOnUseOn = WaterSource-WaterBottleFull,
UseDelta = 0.1,
UseWhileEquipped = FALSE,
CustomEatSound = DrinkingFromBottlePlastic,
StaticModel = WaterBottle,
WorldStaticModel = WaterBottleFull,
Tooltip = Tooltip_item_OnlyPurifyMicrowave,
}
WaterBottleEmpty
Source: ProjectZomboid\media\scripts\items.txt
item WaterBottleEmpty
{
DisplayCategory = WaterContainer,
Weight = 0.1,
CanStoreWater = TRUE,
Type = Normal,
DisplayName = Empty Bottle,
ReplaceOnUseOn = WaterSource-WaterBottleFull,
Icon = WaterBottle_Empty,
StaticModel = WaterBottle,
WorldStaticModel = WaterBottleEmpty,
Tags = EmptyPetrol,
ReplaceTypes = PetrolSource WaterBottlePetrol;WaterSource WaterBottleFull,
ToolTip = Tooltip_item_OnlyPurifyMicrowave,
}