M36 Revolver

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Project ZomboidItemsWeaponsFirearmsM36 Revolver
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M36 Revolver
Model RevolverShort.png
General
Category
Weapon
Encumbrance
Moodle Icon HeavyLoad.png
1.5
Equipped
One-handed
Skill
Ammunition
Magazine size
5
Properties
Max condition
10
Performance
Damage
0.7–1.2
Range
0.61–6
Accuracy
65
Recoil
17
Noise radius
30
Knockback
0.3
Knockdown
2
Aiming time
10
Reload time
30
Technical
Item ID
Base.Revolver_Short

The M36 revolver is a handgun chambered in .38 Special rounds. The weapon can be attached to a holster or double holster for quick access and weight reduction.

Usage

Pros Cons
  • Cannot jam.
  • Doesn't require magazines.
  • Quietest firearm in the game, zombies with default hearing only being able to hear it from up to 30 tiles away.
  • Highest accuracy of any handgun.
  • Lightest revolver.
  • Gun and ammo aren't too hard to find.
  • Best handgun for survivors with a low aiming skill.
  • Fairly low damage compared to other firearms.
  • Low round capacity compared to other revolvers.
  • Slower reload than a gun that uses magazines.

Reloading

M36 revolvers can hold 5 bullets. Like other revolvers, the M36 is incapable of jamming. The revolver can be reloaded with R. To avoid using the contextual menu in the inventory, the revolver can be reloaded, racked or unloaded by holding R and selecting the desired action.

Drive-by shooting

All guns have the ability to shoot from vehicles. First press V, which opens the vehicle radial menu and open your window. Aim and fire. Drivers and passengers are all able to use this ability at the cost of reduced accuracy while the vehicle is moving. The driver cannot control the vehicle while aiming, it's recommended to cruise at a safe speed and make sure there are no obstacles that can cause a crash while you're driving and shooting.

Condition

The M36 revolver is a firearm, therefore being influenced by the firearm skills: aiming and reloading. It has a maximum condition of 10 and will be damaged depending on the player's aiming skill. The chance of losing durability is: 1 in (60 + aiming x 2).

Repairing

The M36 revolver requires a minimum of 3 aiming, and another M36 revolver. The aiming skill determines how much will be repaired and chance of being successful.

It should be noted that repairing the gun makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.

Distribution

The loot distributions can be found in the table(s) below.

Revolver_Short distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Bag_WeaponBag Bag_WeaponBag 10.15%
GunCache1 Bag_DuffelBagTINT 19.27%
GunCache1 GunBox 19.27%
GunCache1 counter 19.27%
GunCache2 Bag_DuffelBagTINT 10.15%
GunCache2 GunBox 19.27%
RevolverCase1 RevolverCase1 120.41%
SafehouseLoot counter 19.27%
SafehouseLoot crate 19.27%
SafehouseLoot metal_shelves 19.27%
SafehouseLoot wardrobe 19.27%
SurvivorCache1 counter 19.27%
SurvivorCache2 counter 19.27%
all Outfit_Biker 4.01%
all dresser 1.75%
armysurplus displaycase 19.27%
bedroom desk 1.75%
bedroom dresser 1.75%
bedroom sidetable 1.75%
closet crate 19.27%
druglab metal_shelves 19.27%
drugshack crate 19.27%
garagestorage crate 19.27%
garagestorage locker 19.27%
gunstore displaycase 19.27%
gunstorestorage crate 19.27%
hunting displaycase 19.27%
hunting locker 19.27%
kitchen counter 1.75%
livingroom counter 1.75%
pawnshop displaycase 19.27%
security locker 23.28%
storageunit crate 19.27%
Vehicles
Type Container Effective chance
Carpenter Glove Box 0.89%
Construction Worker Glove Box 0.89%
Distillery Glove Box 0.89%
Electrician Glove Box 0.89%
Farmer Glove Box 0.89%
Fire Glove Box 0.89%
Fisherman Glove Box 0.89%
Fossoil Glove Box 0.89%
All Glove Box 0.89%
Golf Glove Box 0.89%
Heralds Glove Box 0.89%
Hunter Glove Box 0.89%
Mass Gen Fac Glove Box 0.89%
McCoy Glove Box 0.89%
Metal Welder Glove Box 0.89%
Painter Glove Box 0.89%
Postal Glove Box 0.89%
Radio Glove Box 0.89%
Ranger Glove Box 0.89%
Spiffo Glove Box 0.89%
Survivalist Glove Box 5.21%
Transit Glove Box 0.89%
Zombie
Outfit Days survived Chance
Police
PoliceState
PoliceRiot
PrisonGuard
PrivateMilitia
0 50

Buildings

  • M36 revolvers can sometimes be found inside of houses, usually inside of a bedroom drawer or wardrobe.
  • The best method of finding an M36 Revolver is to search a gun store, such as the one located in West Point, the shooting range, located in Valley Station, or the armory of a police station.
  • The gun can also be found in overrun barricaded buildings.

Corpses

The revolver can be found on the corpses of suicide victims that can be found inside of bathrooms.

Zombies

  • The M36 revolver can rarely be found on civilian zombies.
  • Police zombies can occasionally have a M36 revolver attached to their holsters. Police zombies are usually found at police stations, police barricade vehicle stories, prison escapee survivor stories, in the vicinity of crashed police cars and occasionally in a crowd of zombies.
  • Bandit zombies sometimes have the gun attached to their holsters. Bandit zombies can be found at the bandit ambush vehicle story.
  • And can also be found in already reanimated motorcycle gang members

Trivia

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Revolver_Short
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	6,
        WeaponSprite	=	Revolver_Short,
        SoundVolume	=	25,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	1.5,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	5,
        UseEndurance	=	FALSE,
        SwingAnim	=	Handgun,
        DisplayName	=	M36 Revolver,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
        SoundRadius	=	30,
        MinDamage	=	0.7,
        MaxDamage	=	1.2,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	RevolverShort,
        RunAnim	=	Run_Weapon2,
        CriticalChance	=	20,
        CritDmgMultiplier = 4,
        AimingPerkCritModifier = 10,
        AimingPerkRangeModifier = 1.5,
        HitChance = 65,
        AimingPerkHitChanceModifier = 8,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 17,
        SoundGain = 1.5,
        ReloadTime = 30,
        AimingTime = 10,
        BreakSound = M36Break,
        MetalValue = 30,
        AmmoBox = Bullets38Box,
        MaxAmmo = 5,
		BringToBearSound = M36BringToBear,
        SwingSound = M36Shoot,
        HitSound = BulletHitBody,
		ClickSound = M36Jam,
		EquipSound = M36Equip,
		UnequipSound = M36UnEquip,
        InsertAmmoSound = M36InsertAmmo,
        EjectAmmoSound = M36EjectAmmo,
		InsertAmmoStartSound = M36InsertAmmoStart,
		InsertAmmoStopSound = M36InsertAmmoStop,
		EjectAmmoStartSound = M36EjectAmmoStart,
		EjectAmmoStopSound = M36EjectAmmoStop,
        ShellFallSound = M36CartridgeFall,
        AmmoType = Base.Bullets38,
        WeaponReloadType = revolver,
        JamGunChance = 0,
        haveChamber = FALSE,
        ManuallyRemoveSpentRounds = TRUE,
        AttachmentType = Holster,
        StopPower = 5,
    }

See also