Pickaxe
A pickaxe is a two-handed melee weapon.
Usage
Weapon
The pickaxe is a multi-attack weapon, capable of hitting three zombies at a time in a swing if "multi-hit" is enabled in the sandbox settings.
It has a chance to kill zombies in a single hit, making it useful for close-quarters combat. It has the advantage of having a greater damage output compared to other tools, making it a great weapon alongside its uses as a tool. Its disadvantage is that it has a long recovery time between swings, leaving the player vulnerable when surrounded.
Compared to the more common axe, the pickaxe has slightly higher zombie damage at 1-2.2 damage compared to the Axe's 0.8-2 damage. However, it has a condition lower chance of 1/20 compared to the Axe's 1/35. This makes it a highly effective weapon, but it will break somewhat more quickly.
Breaking doors
It is very effective at breaking down doors, dealing 35 damage per hit.
Chopping trees
The pickaxe is an ideal harvesting device to cut down trees, dealing 35 damage per hit (equivalent to an axe).
Condition
The pickaxe has a maximum condition of 13. Its rate of degradation is influenced by the axe and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (20 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the axe and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and axe skills.
Maintenance skill | Weapon skill | Condition lower chance |
---|---|---|
0 | 0 | 1/20 (5%) |
0 | 4 | 1/22 (5%) |
0 | 8 | 1/24 (4%) |
4 | 0 | 1/24 (4%) |
8 | 0 | 1/28 (4%) |
4 | 4 | 1/26 (4%) |
4 | 8 | 1/28 (4%) |
8 | 8 | 1/32 (3%) |
10 | 10 | 1/34 (3%) |
Repairing
A pickaxe can be repaired with the following. Note that repairing the pickaxe makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.
Item Repaired | 1st Repair Materials = 55% Repaired, 100% Success |
20% Repaired, 95% Success |
10% Repaired, 95% Success |
10% Repaired, 95% Success |
---|---|---|---|---|
Pickaxe |
Wood Glue (2 Uses) |
Duct Tape (2 Uses) |
Glue (2 Uses) |
Adhesive Tape (4 Uses) |
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
Bag_ToolBag | Bag_ToolBag | 0.71% |
Farmer | crate | 2.81% |
Farmer | metal_shelves | 2.81% |
SafehouseLoot | crate | 2.81% |
SafehouseLoot | metal_shelves | 2.81% |
ToolsCache1 | ToolsBox | 10.78% |
all | crate | 0.44% |
all | toolcabinet | 2.81% |
bedroom | crate | 0.44% |
closet | crate | 0.44% |
closet | crate | 2.81% |
construction | crate | 2.81% |
factory | crate | 2.81% |
factory | metal_shelves | 2.81% |
farmstorage | crate | 2.81% |
farmstorage | metal_shelves | 2.81% |
firestorage | metal_shelves | 2.81% |
garagestorage | counter | 2.81% |
garagestorage | crate | 0.44% |
garagestorage | crate | 2.81% |
garagestorage | locker | 2.81% |
garagestorage | metal_shelves | 2.81% |
generalstore | metal_shelves | 2.81% |
generalstore | shelves | 2.81% |
generalstorestorage | metal_shelves | 2.81% |
generalstorestorage | shelves | 2.81% |
gigamart | shelves | 2.81% |
kitchen | crate | 2.81% |
loggingfactory | crate | 2.81% |
loggingfactory | metal_shelves | 2.81% |
pawnshop | counter | 2.81% |
pawnshop | crate | 2.81% |
pawnshop | metal_shelves | 2.81% |
pawnshop | shelves | 2.81% |
pawnshopstorage | crate | 2.81% |
pawnshopstorage | metal_shelves | 2.81% |
shed | crate | 2.81% |
shed | locker | 2.81% |
shed | metal_shelves | 2.81% |
storageunit | crate | 0.44% |
storageunit | crate | 2.81% |
storageunit | metal_shelves | 0.44% |
storageunit | metal_shelves | 2.81% |
toolstore | counter | 2.81% |
toolstore | crate | 2.81% |
toolstore | metal_shelves | 2.81% |
toolstore | shelves | 2.81% |
toolstorestorage | crate | 2.81% |
toolstorestorage | metal_shelves | 2.81% |
warehouse | crate | 2.81% |
warehouse | metal_shelves | 2.81% |
Code
Item
Source: ProjectZomboid\media\scripts\items_weapons.txt
item PickAxe
{
DisplayCategory = ToolWeapon,
MaxRange = 1.6,
WeaponSprite = PickAxe,
MinAngle = 0.65,
Type = Weapon,
MinimumSwingTime = 3.0,
KnockBackOnNoDeath = TRUE,
SwingAmountBeforeImpact = 0.002,
Categories = Axe,
ConditionLowerChanceOneIn = 20,
Weight = 3,
SplatNumber = 3,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 13,
MaxHitCount = 3,
DoorDamage = 35,
IdleAnim = Idle_Weapon2,
SwingAnim = Bat,
DisplayName = PickAxe,
MinRange = 0.61,
SwingTime = 3.0,
HitAngleMod = -30,
SplatSize = 5,
KnockdownMod = 2,
SplatBloodOnNoDeath = TRUE,
Icon = PickAxe,
RunAnim = Run_Weapon2,
TwoHandWeapon = TRUE,
BreakSound = PickAxeBreak,
DoorHitSound = PickAxeHit,
HitSound = PickAxeHit,
HitFloorSound = PickAxeHit,
SwingSound = PickAxeSwing,
TreeDamage = 35,
MetalValue = 120,
CriticalChance = 25,
CritDmgMultiplier = 9,
MinDamage = 1,
MaxDamage = 2.2,
BaseSpeed = 0.8,
DamageCategory = Slash,
DamageMakeHole = TRUE,
AttachmentType = BigBlade,
Tags = DigPlow,
}
Repair
Source: ProjectZomboid\media\scripts\fixing.txt
fixing Fix PickAxe
{
Require : PickAxe,
Fixer : Woodglue=2; Woodwork=2,
Fixer : DuctTape=2,
Fixer : Glue=3,
Fixer : Scotchtape=4,
}