Hand Fork

From PZwiki
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Hand Fork
GardeningFork Model.png
General
Category
Tool/Weapon
Encumbrance
Moodle Icon HeavyLoad.png
0.5
Equipped
One-handed
Slot attached
Belt
Function
Skill
Properties
Max condition
6
Performance
Damage
0.2–0.4
Door damage
5
Range
0.61–0.9
Attack speed
N/A
Knockback
0.3
Knockdown
2
Special ability
Jaw_Stab
Technical
Item ID
Base.HandFork

A hand fork is a one-handed, short blade melee weapon. It can be attached to a spear.

Usage

Farming

The hand fork can be used similar to a shovel or trowel as a way of tilling grass for farming.

Weapon

Pros Cons
  • Fast attack rate.
  • Capable of dealing a one shot kill on zombies when the player performs a jaw stab animation.
  • The player can carry a bag in the other hand because it is a one-handed weapon.
  • Short attack range, low damage.
  • Can only hit one target at a time.
  • Can get stuck in a zombie after a jaw-stab animation.

Condition

The hand fork has a maximum condition of 6. Its rate of degradation is influenced by the short blade and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (9 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the short blade and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blade skills.

For how this is calculated, see: Condition
Maintenance skill Weapon skill Condition lower chance
0 0 1/9 (11%)
0 4 1/11 (9%)
0 8 1/13 (8%)
4 0 1/13 (8%)
8 0 1/17 (6%)
4 4 1/15 (7%)
4 8 1/17 (6%)
8 8 1/21 (5%)
10 10 1/23 (4%)

Repairing

Materials that can be used to repair the hand fork, based on first time repairing.

Repair Hand Fork
DuctTape.png
Potentially repairs: 50%
Chance of success: 100%
Glue.png
Potentially repairs: 20%
Chance of success: 100%
Scotchtape.png
Potentially repairs: 10%
Chance of success: 100%

Crafting

The hand fork can be attached to the end of a spear. The condition of the hand fork will be carried over to the spear.

Product Ingredients Tools Requirements Workstation XP
SpearGardeningFork.png
Spear with Hand Fork
SpearStick.png Crafted Spear ×1
GardeningFork.png Hand Fork ×1
DuctTape.png Duct Tape ×2 unit(s)
none none none none
GardeningFork.png
Hand Fork
SpearGardeningFork.png Spear with Hand Fork ×1 none none none none

Distribution

The loot distributions can be found in the table(s) below.

HandFork distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Bag_ToolBag Bag_ToolBag 1.01%
Farmer crate 6.29%
Farmer metal_shelves 6.29%
SafehouseLoot crate 3.98%
SafehouseLoot metal_shelves 3.98%
ToolsCache1 counter 3.98%
all crate 0.53%
all toolcabinet 3.98%
bedroom crate 0.47%
closet crate 0.47%
closet crate 3.98%
closet crate 6.29%
construction crate 3.98%
factory crate 3.98%
factory crate 6.29%
factory metal_shelves 3.98%
factory metal_shelves 6.29%
farmstorage crate 3.98%
farmstorage crate 6.29%
farmstorage metal_shelves 3.98%
farmstorage metal_shelves 6.29%
garagestorage counter 6.29%
garagestorage crate 0.47%
garagestorage crate 3.98%
garagestorage crate 6.29%
garagestorage locker 6.29%
garagestorage metal_shelves 6.29%
gardenstore metal_shelves 3.98%
gardenstore shelves 3.98%
generalstore metal_shelves 6.29%
generalstore shelves 6.29%
generalstorestorage metal_shelves 6.29%
generalstorestorage shelves 6.29%
gigamart shelves 6.29%
kitchen crate 3.98%
loggingfactory crate 3.98%
loggingfactory metal_shelves 3.98%
pawnshop counter 6.29%
pawnshop crate 6.29%
pawnshop metal_shelves 6.29%
pawnshop shelves 6.29%
pawnshopstorage crate 6.29%
pawnshopstorage metal_shelves 6.29%
producestorage metal_shelves 3.98%
shed crate 3.98%
shed crate 6.29%
shed locker 6.29%
shed metal_shelves 6.29%
storageunit crate 0.47%
storageunit crate 3.98%
storageunit crate 6.29%
storageunit metal_shelves 0.47%
storageunit metal_shelves 3.98%
storageunit metal_shelves 6.29%
toolstore counter 6.29%
toolstore crate 6.29%
toolstore metal_shelves 6.29%
toolstore shelves 6.29%
toolstorestorage crate 6.29%
toolstorestorage metal_shelves 6.29%
warehouse crate 3.98%
warehouse crate 6.29%
warehouse metal_shelves 3.98%
warehouse metal_shelves 6.29%
Vehicles
Type Container Effective chance
Farmer Trunk 6.29%
Zombie
Outfit Days survived Chance
All 0 30

NPCs

Zombies

There is a chance zombies have a hand fork stuck into their body.

Trivia

  • The hand fork was added to the game in build 41, also known as animation build.

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Item

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item HandFork
    {
        DisplayCategory = ToolWeapon,
        MaxRange	=	0.9,
        WeaponSprite	=	HandFork,
        MinAngle	=	0.65,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	SmallBlade,
        ConditionLowerChanceOneIn	=	9,
        Weight	=	0.5,
        SplatNumber	=	2,
        PushBackMod	=	0.3,
        SubCategory	=	Stab,
        CloseKillMove = Jaw_Stab,
        ConditionMax	=	6,
        MaxHitCount	=	2,
        DoorDamage	=	5,
        SwingAnim	=	Stab,
        DisplayName	=	Hand Fork,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	GardeningFork,
        BreakSound  =   HandForkBreak,
        TreeDamage  =   0,
        CriticalChance	=	10,
        CritDmgMultiplier = 10,
        MinDamage	=	0.2,
        MaxDamage	=	0.4,
   		WeaponLength = 0.2,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        HitFloorSound	=	HandForkHit,
        ImpactSound	=	HandForkHit,
        DoorHitSound = HandForkHit,
		HitSound	=	HandForkHit,
		SwingSound = HandForkSwing,
		AttachmentType = Knife,
        Tags = DigPlow,
   }

Repair

Source: ProjectZomboid\media\scripts\fixing.txt

Retrieved: Build 41.78.16
fixing Fix Hand Fork
    {
       Require : HandFork,

       Fixer : DuctTape,
       Fixer : Glue,
       Fixer : Scotchtape=2,
    }

See also