Scissors

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Scissors
Scissors Model.png
General
Category
Household
Encumbrance
Moodle Icon HeavyLoad.png
0.4
Equipped
One-handed
Slot attached
Belt
Skill
Properties
Max condition
10
Performance
Damage
0.1–0.1
Door damage
1
Range
0.61–0.9
Attack speed
N/A
Knockback
0.3
Special ability
Jaw_Stab
Technical
Item ID
Base.Scissors

Scissors are a one-handed, short blade weapon and useful tailoring tool.

Usage

Tailoring

Main article: Tailoring

Scissors are required to use the "rip clothing" command on denim and leather clothing to obtain leather and denim strips.

Weapon

Scissors can be used as an emergency weapon, with the ability to perform execution: jaw stab.

Appearance

Main article: Appearance

Scissors can be used to modify a character's hair or beard.

Condition

Scissors have a maximum condition of 10. Its rate of degradation is influenced by the short blade and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (1 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the short blade and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blade skills.

For how this is calculated, see: Condition
Maintenance skill Weapon skill Condition lower chance
0 0 1/1 (100%)
0 4 1/3 (33%)
0 8 1/5 (20%)
4 0 1/5 (20%)
8 0 1/9 (11%)
4 4 1/7 (14%)
4 8 1/9 (11%)
8 8 1/13 (8%)
10 10 1/15 (7%)

Crafting

Build 41

Scissors can be attached to a spear using two duct tape. The condition of the scissors will be carried over to the spear.

Product Ingredients Tools Requirements Workstation XP
SpearScissors.png
Spear with Scissors
SpearStick.png Crafted Spear ×1
Scissors.png Scissors ×1
DuctTape.png Duct Tape ×2 unit(s)
none none none none
Scissors.png
Scissors
SpearScissors.png Spear with Scissors ×1 none none none none

Distribution

The loot distributions can be found in the table(s) below.

Scissors distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Bag_DoctorBag Bag_DoctorBag 6.41%
Bag_MedicalBag Bag_MedicalBag 12.41%
Bag_Satchel Bag_Satchel 1.61%
Bag_Schoolbag Bag_Schoolbag 1.61%
Bag_WorkerBag Bag_WorkerBag 1.61%
FirstAidKit FirstAidKit 6.41%
MedicalCache1 MedicalBox 23.28%
Nurse crate 23.28%
Nurse crate 41.14%
Nurse metal_shelves 23.28%
Nurse metal_shelves 41.14%
SafehouseLoot counter 23.28%
SafehouseLoot medicine 23.28%
SewingKit SewingKit 5.21%
aesthetic counter 19.27%
all desk 6.29%
all filingcabinet 6.29%
all junk 1.61%
all officedrawers 6.29%
all other 1.61%
artstore counter 6.29%
artstore shelves 23.28%
artstore shelves 41.14%
bedroom crate 0.53%
bedroom desk 6.29%
bookstore counter 19.27%
classroom counter 6.29%
classroom desk 6.29%
classroom metal_shelves 6.29%
classroom shelves 6.29%
closet crate 0.53%
closet crate 6.29%
daycare counter 6.29%
daycare desk 6.29%
daycare metal_shelves 6.29%
daycare shelves 6.29%
dentiststorage metal_shelves 23.28%
dentiststorage metal_shelves 41.14%
empty crate 6.29%
garagestorage crate 0.53%
garagestorage crate 6.29%
generalstore shelves 19.27%
generalstorestorage shelves 19.27%
gigamart shelves 19.27%
hall counter 6.29%
hospitalstorage metal_shelves 23.28%
hospitalstorage metal_shelves 41.14%
jewelrystore counter 6.29%
kennels counter 23.28%
kennels counter 41.14%
kennels metal_shelves 23.28%
kennels metal_shelves 41.14%
kitchen counter 6.29%
kitchen shelves 6.29%
library counter 6.29%
livingroom counter 6.29%
livingroom overhead 6.29%
livingroom sidetable 6.29%
livingroom wardrobe 6.29%
lobby counter 6.29%
medical counter 23.28%
medical counter 41.14%
medical metal_shelves 23.28%
medical metal_shelves 41.14%
medicalstorage counter 23.28%
medicalstorage counter 41.14%
medicalstorage metal_shelves 23.28%
medicalstorage metal_shelves 41.14%
morgue counter 23.28%
office counter 6.29%
office crate 6.29%
office desk 6.29%
office metal_shelves 6.29%
officestorage crate 6.29%
officestorage metal_shelves 6.29%
pharmacy metal_shelves 23.28%
pharmacy metal_shelves 41.14%
pharmacystorage counter 23.28%
pharmacystorage counter 41.14%
pharmacystorage metal_shelves 23.28%
pharmacystorage metal_shelves 41.14%
pharmacystorage shelves 23.28%
pharmacystorage shelves 41.14%
plazastore1 counter 6.29%
policestorage counter 6.29%
post counter 19.27%
schoolstorage metal_shelves 6.29%
sewingstorage crate 19.27%
sewingstorage metal_shelves 19.27%
sewingstore clothingrack 19.27%
sewingstore counter 19.27%
sewingstore shelves 19.27%
storageunit crate 0.53%
storageunit crate 6.29%
storageunit metal_shelves 0.53%
storageunit metal_shelves 6.29%
Vehicles
Type Container Effective chance
Ambulance Trunk 23.28%
Zombie
Outfit Days survived Chance
All 0 30

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Scissors
	{
	    DisplayCategory = Household,
		MaxRange	=	0.9,
		WeaponSprite	=	Scissors,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	SmallBlade,
		Weight	=	0.4,
		ConditionLowerChanceOneIn	=	1,
		PushBackMod	=	0.3,
		SubCategory	=	Stab,
		AimingMod	=	0.8,
		ConditionMax	=	10,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		DoorDamage	=	1,
		SwingAnim	=	Stab,
		CriticalChance	=	5,
		DisplayName	=	Scissors,
		MinRange	=	0.61,
		SwingTime	=	2,
		KnockdownMod	=	0,
		Icon	=	Scissors,
		TreeDamage  =   0,
		EnduranceMod = 0.5,
		MetalValue = 8,
		MinDamage	=	0.1,
        MaxDamage	=	0.1,
		WeaponLength = 0.17,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        BreakSound	=	ScissorsBreak,
        HitFloorSound	=	ScissorsHit,
        ImpactSound	=	ScissorsHit,
        DoorHitSound = ScissorsHit,
		HitSound	=	ScissorsHit,
		SwingSound = ScissorsSwing,
		AttachmentType = Screwdriver,
		CloseKillMove = Jaw_Stab,
		Tags = Scissors,
     }

See also