Plank
A plank is a wood material used in many carpentry recipes or as an improvised weapon.
Usage
Weapon
The plank can be used as a melee weapon which has poor durability, but is effective at knocking down zombies. Therefore, it can be used in combination with a stomp when the zombie is on the floor to minimize durability lost.
The plank is a heavy weapon (weight 3) with a slow attack speed. Its main benefit is that it works well for pushing zombies away from the player.
A plank is a multi-attack weapon, and can attack 2 zombies at once. It also can cause 5 door damage per swing, but no tree damage.
Fortification
A wooden plank is the staple fortification reserve in Project Zomboid. They are primarily used to barricade doors and windows, blocking line-of-sight and slowing a zombie trying to enter the building.
Planks used as barricades use their current health as part of the barricade. If a plank is at half durability and is nailed to a window/door, that durability is the strength of that piece of the barricade. Wooden planks can also be obtained by ripping away barricades on houses (though planks may be damaged from previous attacks by zombies).
Construction
- Main article: Carpentry
Wooden planks are used to make structures, including houses, bridges, and fortifications, by making walls, doors, doorframes, windows, crates, stairs, and more.
It is used to make several pieces of furniture and utilities such as crates, bookcases, bed, rain collector barrels, composters, lamp on pillars and more.
Fuel
Planks can be used as a fuel for some heat sources. Planks provide two hours of fuel. Logs provide six hours of fuel and can be cut into three planks which provides carpentry experience. If logs are intended to be used as a fuel source, they can be cut into planks first to collect carpentry experience with no fuel loss as long as the heat source can accept planks as fuel.
Condition
The plank has a maximum condition of 7. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (2 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and long blunt skills.
Maintenance skill | Weapon skill | Condition lower chance |
---|---|---|
0 | 0 | 1/2 (50%) |
0 | 4 | 1/4 (25%) |
0 | 8 | 1/6 (17%) |
4 | 0 | 1/6 (17%) |
8 | 0 | 1/10 (10%) |
4 | 4 | 1/8 (13%) |
4 | 8 | 1/10 (10%) |
8 | 8 | 1/14 (7%) |
10 | 10 | 1/16 (6%) |
Repairing
Planks cannot be repaired.
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
Carpenter | crate | 23.28% |
Carpenter | crate | 41.14% |
Carpenter | crate | 76.55% |
Carpenter | metal_shelves | 23.28% |
Carpenter | metal_shelves | 41.14% |
Carpenter | metal_shelves | 76.55% |
all | crate | 1.01% |
cabinetfactory | metal_shelves | 23.28% |
cabinetfactory | metal_shelves | 41.14% |
cabinetfactory | metal_shelves | 76.55% |
closet | crate | 23.28% |
closet | crate | 41.14% |
construction | crate | 23.28% |
construction | crate | 41.14% |
construction | crate | 76.55% |
factory | crate | 23.28% |
factory | crate | 41.14% |
factory | crate | 76.55% |
factory | metal_shelves | 23.28% |
factory | metal_shelves | 41.14% |
garagestorage | counter | 23.28% |
garagestorage | crate | 23.28% |
garagestorage | crate | 41.14% |
garagestorage | crate | 76.55% |
garagestorage | metal_shelves | 23.28% |
loggingfactory | crate | 23.28% |
loggingfactory | crate | 41.14% |
loggingfactory | crate | 76.55% |
loggingfactory | metal_shelves | 23.28% |
loggingfactory | metal_shelves | 41.14% |
loggingtruck | crate | 23.28% |
loggingtruck | crate | 41.14% |
loggingtruck | crate | 76.55% |
shed | counter | 23.28% |
shed | crate | 23.28% |
shed | crate | 41.14% |
shed | crate | 76.55% |
shed | metal_shelves | 23.28% |
storageunit | crate | 23.28% |
storageunit | crate | 41.14% |
storageunit | crate | 76.55% |
toolstore | crate | 23.28% |
toolstore | crate | 41.14% |
toolstore | crate | 76.55% |
toolstore | metal_shelves | 23.28% |
toolstore | metal_shelves | 41.14% |
toolstore | metal_shelves | 76.55% |
toolstore | shelves | 23.28% |
toolstorestorage | crate | 23.28% |
toolstorestorage | crate | 41.14% |
toolstorestorage | crate | 76.55% |
toolstorestorage | metal_shelves | 23.28% |
toolstorestorage | metal_shelves | 41.14% |
toolstorestorage | metal_shelves | 76.55% |
warehouse | crate | 23.28% |
warehouse | crate | 41.14% |
warehouse | crate | 76.55% |
warehouse | metal_shelves | 23.28% |
warehouse | metal_shelves | 41.14% |
Planks can sometimes be found in crates in a warehouse or any other shed/storage building. Wooden planks can also be retrieved by smashing down doors and by sawing logs into planks.
Crafting
Planks are used in several crafting recipes, such as for crafting components, general survival, first aid, trapping and construction, including: barriers, furniture, buildings, and more.
Components
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Plank ×3 |
Log ×1 | Saw (tag) |
none | none | .75 (0.25 above Carpentry 3) Carpentry |
Drawer |
Plank ×1 Doorknob ×1 Nails ×1 |
Hammer (tag) |
none | none | 0.25 Carpentry |
Sturdy Stick ×8 |
Plank ×1 | Saw (tag) |
none | none | none |
Survival
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Mortar and Pestle |
Plank ×1 | Saw (tag) |
Carpentry 2 | none | 0.25 Carpentry |
Spiked Plank |
Plank ×1 Nails ×5 |
Hammer (tag) |
none | none | 0.25 Carpentry |
Campfire Materials |
One of: Twigs ×1 Sheet ×1 Ripped Sheets ×1 Dirty Rag ×1 Book ×1 Magazine ×1 Newspaper ×1 Each of: Plank ×3 |
none | none | none | 0.75 Carpentry |
Crafted Spear |
One of: Tree Branch ×1 Plank ×1 One of: Kitchen Knife ×1 Machete ×1 Meat Cleaver ×1 Stone Knife ×1 |
none | none | none | 1.25 Carpentry |
Notched Wooden Plank |
One of: Screwdriver ×1 Kitchen Knife ×1 Butter Knife ×1 Bread Knife ×1 Hunting Knife ×1 Chipped Stone ×1 Stone Knife ×1 One of: Plank ×1 Log ×1 |
none | none | none | none |
First Aid
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Splint |
One of: Plank ×1 Tree Branch ×1 Sturdy Stick ×1 One of: Ripped Sheets ×1 Dirty Rag ×1 |
none | none | none | none |
Trapping
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Snare Trap |
Plank ×1 Twine ×2 unit(s) |
Saw (tag) |
Trapping 1 (and) The Hunter Magazine Vol.1 |
none | 0.25 Carpentry |
Trap Box |
Plank ×4 Nails ×7 |
Saw (tag) |
Carpentry 1 (and) Trapping 2 |
none | 1 Carpentry |
Trap Crate |
Plank ×3 Nails ×5 |
Saw (tag) |
none | none | 0.75 Carpentry |
Construction
Barrier
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Barricade |
One of: Door ×1 Window ×1 Each of: Plank ×1 Nails ×2 |
Hammer (tag) |
none | none | 0.75 Carpentry |
Wooden Stake |
Plank ×1 Nails ×2 |
Hammer (tag) |
Carpentry 5 | none | 1.25 Carpentry |
Wooden Fence |
Plank ×2 Nails ×3 |
Hammer (tag) |
Carpentry 2 | none | 1.25 Carpentry |
Furniture
Miscellaneous
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Lamp on Pillar |
Plank ×2 Nails ×4 Rope ×1 Flashlight ×1 |
Hammer (tag) |
Carpentry 4 | none | 1.25 Carpentry |
Wooden Cross |
Plank ×2 Nails ×2 |
Hammer (tag) |
none | none | 1.25 Carpentry |
Wooden Picket |
Plank ×1 Sheet Rope ×1 |
Hammer (tag) |
none | none | 1.25 Carpentry |
Wooden Sign |
Plank ×3 Nails ×3 |
Hammer (tag) |
Carpentry 1 | none | 0.75 Carpentry |
Buildings
Gallery
Old model used prior to build 41
Trivia
- Prior to build 41, the plank was a perfectly rectangular cuboid, which looked similar to a wooden barricade. It was changed to be thinner on one end, so it wouldn't clip with the player's hands when equipped.
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Plank
{
DisplayCategory = Material,
MaxRange = 1.3,
WeaponSprite = Plank,
MinAngle = 0.75,
Type = Weapon,
MinimumSwingTime = 4,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;Blunt,
ConditionLowerChanceOneIn = 2,
Weight = 3,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 10,
MaxHitCount = 2,
DoorDamage = 5,
SwingAnim = Bat,
DisplayName = Plank,
MinRange = 0.61,
SwingTime = 4,
KnockdownMod = 2,
SplatBloodOnNoDeath = FALSE,
Icon = Plank,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
BreakSound = PlankBreak,
DoorHitSound = PlankHit,
HitSound = PlankHit,
HitFloorSound = PlankHit,
SwingSound = PlankSwing,
TreeDamage = 0,
TwoHandWeapon = TRUE,
CriticalChance = 30,
CritDmgMultiplier = 2,
MinDamage = 0.4,
MaxDamage = 0.6,
BaseSpeed = 0.9,
AttachmentType = Shovel,
}