Suture Needle

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Suture Needle
SutureNeedle Model.png
General
Category
First Aid
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Properties
Material
Metal
Metal quantity
5
Technical
Item ID
Base.SutureNeedle
Used in the treatment of deep wounds.
— In-game tooltip
PlushSpiffo.pngThis article is about the medical needle used for stitching deep wounds. For the sewing needle, see Needle.

A suture needle is an item used in first aid.

Usage

A suture needle can be used to stitch a deep wound. Alternatively, if a suture needle is not available, a needle can be used with thread, however it will cause the player more pain.

A suture needle is a one use item, and will be consumed once used.

Crafting

Product Ingredients Tools Requirements Workstation XP
Mattress.png
Mattress
Thread.png Thread ×2 unit(s)
Sheet.png Sheet ×5
Pillow.png Pillow ×5

Needle.png
Needle (tag)
none none none

Stitch

Main article: Health

An untreated deep wound will continue to damage the player, which can be treated temporarily with a bandage, however making it dirty within a few seconds. Therefore, stitching a deep wound is the wisest treatment for a deep wound. This should be done with a suture needle, however can also be done with a standard needle and thread which will cause the player more pain.

A stitch should never be bandaged, as it increases the healing rate by approximately 6-fold, while also increasing the chance of infection. A sterilized bandage will prevent the stitch from becoming infected, however will still increase the healing rate, therefore is only recommended if the stitch is already infected and other means of disinfecting are not available.

The player will be granted first aid experience after both performing the stitch and removing stitches once it has healed completely.

Distribution

The loot distributions can be found in the table(s) below.

SutureNeedle distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Bag_DoctorBag Bag_DoctorBag 6.41%
Bag_DoctorBag Bag_DoctorBag 12.41%
Bag_DoctorBag Bag_DoctorBag 30.41%
Bag_MedicalBag Bag_MedicalBag 12.41%
Bag_MedicalBag Bag_MedicalBag 23.28%
Bag_MedicalBag Bag_MedicalBag 51.57%
FirstAidKit FirstAidKit 6.41%
FirstAidKit FirstAidKit 12.41%
FirstAidKit FirstAidKit 30.41%
MedicalCache1 MedicalBox 23.28%
Nurse crate 23.28%
Nurse crate 41.14%
Nurse metal_shelves 23.28%
Nurse metal_shelves 41.14%
SafehouseLoot counter 23.28%
SafehouseLoot medicine 23.28%
dentiststorage metal_shelves 23.28%
dentiststorage metal_shelves 41.14%
hospitalstorage metal_shelves 23.28%
hospitalstorage metal_shelves 41.14%
kennels counter 23.28%
kennels counter 41.14%
kennels metal_shelves 23.28%
kennels metal_shelves 41.14%
medical counter 23.28%
medical counter 41.14%
medical metal_shelves 23.28%
medical metal_shelves 41.14%
medicalstorage counter 23.28%
medicalstorage counter 41.14%
medicalstorage metal_shelves 23.28%
medicalstorage metal_shelves 41.14%
morgue counter 23.28%
pharmacy metal_shelves 23.28%
pharmacy metal_shelves 41.14%
pharmacystorage counter 23.28%
pharmacystorage counter 41.14%
pharmacystorage metal_shelves 23.28%
pharmacystorage metal_shelves 41.14%
pharmacystorage shelves 23.28%
pharmacystorage shelves 41.14%
Vehicles
Type Container Effective chance
Ambulance Trunk 23.28%

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item SutureNeedle
	{
	    DisplayCategory = FirstAid,
		Weight	=	0.1,
		Type	=	Normal,
		DisplayName	=	Suture Needle,
		Icon	=	SutureNeedle,
		MetalValue = 5,
		Tooltip = Tooltip_SutureNeedle,
		Medical = TRUE,
		WorldStaticModel = SutureNeedle,
	}

See also