Mirror

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This page has been revised for the current stable version (41.78.16).
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PlushSpiffo.pngThis article is about In-game item. For the tiles, see Mirrors.
Mirror
Mirror Model.png
General
Category
Appearance
Encumbrance
Moodle Icon HeavyLoad.png
0.2
Function
Change appearance
Technical
Item ID
Base.Mirror

A mirror is an item used to modify character appearance.

Usage

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Needed to apply makeup.

Distribution

The loot distributions can be found in the table(s) below.

Mirror distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
bathroom counter 19.27%
bathroom medicine 19.27%
bathroom shelves 19.27%
bedroom dresser 3.98%
bedroom sidetable 3.98%
changeroom counter 10.78%
closet crate 19.27%
drugshack counter 10.78%
garagestorage crate 19.27%
optometrist counter 60.41%
optometrist displaycase 60.41%
optometrist shelves 60.41%
pawnshop displaycase 60.41%
prisoncells wardrobe 19.27%
storageunit crate 19.27%
stripclub dresser 19.27%
Vehicles
Type Container Effective chance
Ambulance Glove Box 10.78%
Carpenter Glove Box 10.78%
Construction Worker Glove Box 10.78%
Distillery Glove Box 10.78%
Doctor Glove Box 10.78%
Electrician Glove Box 10.78%
Farmer Glove Box 10.78%
Fire Glove Box 10.78%
Fisherman Glove Box 10.78%
Fossoil Glove Box 10.78%
All Glove Box 10.78%
Golf Glove Box 10.78%
Heralds Glove Box 10.78%
Hunter Glove Box 10.78%
Mass Gen Fac Glove Box 10.78%
McCoy Glove Box 10.78%
Metal Welder Glove Box 10.78%
Painter Glove Box 10.78%
Postal Glove Box 10.78%
Radio Glove Box 10.78%
Ranger Glove Box 10.78%
Spiffo Glove Box 10.78%
Survivalist Glove Box 10.78%
Transit Glove Box 10.78%

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item Mirror
	{
	    DisplayCategory = Appearance,
		Weight	=	0.2,
		Type	=	Normal,
		DisplayName	=	Mirror,
		Icon	=	Mirror,
		MetalValue = 2,
		WorldStaticModel = Mirror,
	}

See also