Trauma Bag

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Trauma Bag
DuffelbagMedical Model.png
General
Category
Bag
Encumbrance
Moodle Icon HeavyLoad.png
1.0 (empty)
6.6 (full)
Equipped
Back
Properties
Capacity
18
Run speed
95% (disabled)
Technical
Item ID
Base.Bag_MedicalBag

Trauma bag is a container item.

Usage

The Trauma bag is very similar to the duffel bag in usage, only differing in aesthetics. It boasts a capacity of 18, or 23 with the organized trait, alongside an encumbrance reduction of 65%. It can be worn on the player's back, or equipped in the primary or secondary slots. When found, it often contains various medical supplies, such as bandages, disinfectant, suture needles, etc.

Distribution

The loot distributions can be found in the table(s) below.

Bag_MedicalBag distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Vehicles
Type Container Effective chance
Ambulance Trunk 60.41%
Ambulance Trunk 23.28%
Ambulance Trunk 41.14%
Doctor Trunk 60.41%
Doctor Trunk 23.28%
Survivalist Trunk 23.28%

The trauma bag can be found in ambulances, which are most commonly found in traffic accidents and at hospitals, though may also spawn in place of the Franklin Valuline in all of its spawn locations. It will be found in the trunk of the ambulance.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\newBags.txt

Retrieved: Build 41.78.16
item Bag_MedicalBag
    {
        DisplayCategory = Bag,
        Type = Container,
        DisplayName = Trauma Bag,
        ClothingItem = Bag_MedicalBag,
        CanBeEquipped = Back,
        WeightReduction	=	65,
        Weight	=	1,
        Capacity	=	18,
        Icon	=	DuffelbagMedical,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        RunSpeedModifier = 0.95,
        CanHaveHoles = false,
        ReplaceInSecondHand = Bag_DuffelBag_LHandMedical holdingbagleft,
        ReplaceInPrimaryHand = Bag_DuffelBag_RHandMedical holdingbagright,
        WorldStaticModel = DuffelBag_Ground,
       /*ColorRed = 159,
        ColorGreen = 38,
        ColorBlue = 38,*/
    }

See also