Stake

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Stake
Stake Model.png
General
Category
Weapon
Encumbrance
Moodle Icon HeavyLoad.png
0.3
Equipped
One-handed
Slot attached
Belt
Function
Properties
Max condition
5
Performance
Damage
0.25–0.53
Range
0.61–0.85
Knockback
0.3
Special ability
Jaw Stab
Crafting
Ingredients
Technical
Item ID
Base.Stake

A stake is a craftable, short blade melee weapon also used for camping.

Usage

Weapon

Pros Cons
  • Capable of dealing a one shot kill on zombies with the jaw stab animation.
  • Lightweight, fast attack rate.
  • Easy to craft.
  • A bag can be held in the other hand as it is a one-handed weapon.
  • Short attack range, low damage.
  • Can only hit 1 target at a time.
  • Can get stuck inside a zombie after a jaw stab.
  • Very low jaw stab chance.
  • Very low durability.

Breaking doors

It is very ineffective at bashing down doors, dealing only 1 damage per hit. For comparison, an axe deals 35 damage to that structure type.

Condition

The Stake has a maximum condition of 5 and the chance to lose condition is influenced by the Maintenance and Short Blade skills. With level 0 Maintenance and Short Blade skill the there is a 100% chance to lose condition each hit, and it will break after 5 hits.

Repairing

A stake cannot be repaired.

Crafting

The stake is a craftable weapon that can be used as an alternative to tent pegs to make a tent kit.

Product Ingredients Tools Requirements Workstation XP
Stake.png
Stake
One of:
KnifeFlint.png Stone Knife ×1
HuntingKnife.png Hunting Knife ×1
KnifeChopping.png Kitchen Knife ×1
Cleaver.png Meat Cleaver ×1
Machete.png Machete ×1
Each of:
Branch.png Tree Branch ×1
none none none 1.25 Carpentry
TZ TentKit.png
Tent Kit
TentMaterial.png Tarp ×1
Stake.png Stake ×4
TZ WoodenStick.png Sturdy Stick ×2
none none none none

Distribution

The loot distributions can be found in the table(s) below.

Stake distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Zombie
Outfit Days survived Chance
All 0 30

Trivia

  • The stake was added to the game in build 41.
  • The stake being embedded in a zombie might be a reference to how vampires are killed, which obviously didn't help in the zombie apocalypse.

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Stake
	{
	    DisplayCategory = WeaponCrafted,
		MaxRange	=	0.85,
		WeaponSprite	=	Stake,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	SmallBlade,
		ConditionLowerChanceOneIn	=	1,
		Weight	=	0.3,
		SplatNumber	=	2,
		PushBackMod	=	0.3,
		SubCategory	=	Stab,
		AimingMod	=	0.8,
		CloseKillMove = Jaw_Stab,
		ConditionMax	=	5,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		DoorDamage	=	1,
		SwingAnim	=	Stab,
		DisplayName	=	Stake,
		MinRange	=	0.61,
		SwingTime	=	2,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	Stake,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   StakeBreak,
        TreeDamage  =   0,
        EnduranceMod = 0.5,
        CriticalChance	=	10,
        CritDmgMultiplier = 10,
        MinDamage	=	0.25,
        MaxDamage	=	0.53,
		WeaponLength = 0.18,
		HitFloorSound	=	StakeHit,
        ImpactSound	=	StakeHit,
        DoorHitSound = StakeHit,
		HitSound	=	StakeHit,
		SwingSound = StakeSwing,
		AttachmentType = Screwdriver,
 	}

See also